quicksilver VS rust-graphics-crates

Compare quicksilver vs rust-graphics-crates and see what are their differences.

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quicksilver rust-graphics-crates
4 3
784 73
- -
0.0 0.0
almost 2 years ago over 1 year ago
Rust Rust
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quicksilver

Posts with mentions or reviews of quicksilver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-02.

rust-graphics-crates

Posts with mentions or reviews of rust-graphics-crates. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-02.
  • Rust alternative for PyGame ?
    10 projects | /r/rust | 2 Jan 2022
    I made a list of graphics crates a while back: https://github.com/ocboogie/rust-graphics-crates
  • List of Modern Up-To-Date Graphics Crates
    3 projects | /r/rust | 15 Mar 2021
    If you just want a simple framebuffer, there's a simple section that has what you need. However if minifb is working for you, then it works for you. The reason minifb isn't on the list is because I tried to have the list be mostly rust-centric crates (e.g. isn't just a binding for a C/C++ lib). I made an exception for sdl2, because it is actively maintained and is more than just a binding.

What are some alternatives?

When comparing quicksilver and rust-graphics-crates you can also consider the following projects:

photon - ⚡ Rust/WebAssembly image processing library

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

macroquad - Cross-platform game engine in Rust.

pixel_engine - A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust

ggez - Rust library to create a Good Game Easily

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

eat-apples-quick

miniquad - Cross platform rendering in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

good-web-game - An alternative ggez implementation on top of miniquad.

gdnative - Rust bindings for Godot 3