quicksilver
A simple framework for 2D games on desktop and web (by ryanisaacg)
miniquad
Cross platform rendering in Rust (by not-fl3)
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quicksilver | miniquad | |
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4 | 12 | |
784 | 1,383 | |
- | - | |
0.0 | 8.0 | |
almost 2 years ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quicksilver
Posts with mentions or reviews of quicksilver.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-02.
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Rust alternative for PyGame ?
Another simple 2d framework that targeted wasm and desktop was https://github.com/ryanisaacg/quicksilver but unfortunately it was abandoned :( and never had android support.
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I want to learn Rust by creating game running in the web browser. Which SDK do you recommend?
quicksilver, though not really being developed anymore is still pretty good.
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Paddlers (Rust Browser Game) 0.2.1 Feature Overview
Thanks! I'm currently not using an engine, it's all done "from scratch". None of the available engines quite had the WASM support I wanted. I started with Quicksilver but it was not flexible enough and it is no longer actively developed.
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Good basic rendering & input library
quicksilver is a simple framework you can use. Sadly the main developer stopped working on it (PR's are still accepted though) but it is still pretty solid. It also has WASM as first class support and thus makes sure that its api is a good fit for the limitations that browsers put on code. (So, loading assets is async, your main loop is done using async, etc).
miniquad
Posts with mentions or reviews of miniquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-22.
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
What are some alternatives?
When comparing quicksilver and miniquad you can also consider the following projects:
photon - ⚡ Rust/WebAssembly image processing library
macroquad - Cross-platform game engine in Rust.
rust-sfml - SFML bindings for Rust
ggez - Rust library to create a Good Game Easily
raylib - A simple and easy-to-use library to enjoy videogames programming
eat-apples-quick
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
bevy - A refreshingly simple data-driven game engine built in Rust
vulkano-examples - Examples of using vulkano
good-web-game - An alternative ggez implementation on top of miniquad.