quicksilver VS paddle

Compare quicksilver vs paddle and see what are their differences.

quicksilver

A simple framework for 2D games on desktop and web (by ryanisaacg)

paddle

Game engine for 2D browser games written in Rust + HTML + CSS (by jakmeier)
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quicksilver paddle
4 1
782 1
- -
0.0 6.7
over 1 year ago 5 months ago
Rust Rust
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quicksilver

Posts with mentions or reviews of quicksilver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-02.

paddle

Posts with mentions or reviews of paddle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-07.
  • Paddlers (Rust Browser Game) 0.2.1 Feature Overview
    2 projects | /r/rust_gamedev | 7 Mar 2021
    But I am preparing to release a framework/engine that encapsulates some code from Paddlers and makes it available for others to use. I call it Paddle and the github repo is already there. But I'm not comfortable calling it anything, yet. In it's current state, I would not recommend using it for other projects.

What are some alternatives?

When comparing quicksilver and paddle you can also consider the following projects:

photon - ⚡ Rust/WebAssembly image processing library

macroquad - Cross-platform game engine in Rust.

ggez - Rust library to create a Good Game Easily

eat-apples-quick

bevy - A refreshingly simple data-driven game engine built in Rust

good-web-game - An alternative ggez implementation on top of miniquad.

arewegameyet - The repository for https://arewegameyet.rs

rust-graphics-crates

miniquad - Cross platform rendering in Rust

pixel_engine - A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust

gdnative - Rust bindings for Godot 3

2D-Ambient-Occlusion - This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.