rustybuzz
fontdue
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rustybuzz | fontdue | |
---|---|---|
9 | 8 | |
459 | 1,337 | |
- | - | |
9.4 | 6.0 | |
7 days ago | 10 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rustybuzz
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Cosmic: The Road to Alpha
Bit of a side note, but COSMIC depends on the rustybuzz text shaper which is deprecated: https://github.com/RazrFalcon/rustybuzz/issues/74. There was some work underway to bring it up to sync with the latest harfbuzz and then handing over ownership to the harfbuzz team, but this seems to have fizzled out.
- Cosmic Text: Pure Rust multi-line text handling
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Looking for good sources on incremental rewrites to Rust of portions of a C++ codebase. Is this a feasible approach?
You could also take a look at the history of this repository: https://github.com/RazrFalcon/rustybuzz
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Is There An Algorithm To How Computer Cursors Highlight Text?
harfbuzz is a popular library for text rendering. You may also want to check out rustybuzz, a small subset of harfbuzz ported to Rust with pretty great documentation.
- Pixie – A full-featured 2D graphics library for Nim
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Question: Expected webrender impact, or influence, on emacs redisplay
Use allsorts or rustbuzz for text shaping
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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Speedy2D: Easy-to-use library for graphics, text, and input events
Yeah Allsorts looks interesting, and rustybuzz is another option. I haven’t tried either yet, though.
fontdue
- A Programmable Markup Language for Typesetting [pdf]
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Does a wgpu text renderer exist for Android?
The other alternative is to go a level lower and use something like fontdue and then roll my own font rendering pipe, but that seems overkill for what seems like a simple problem.
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Rust, Wright's Law, and the Future of Low-Latency Systems
I agree that no_std is incredible. I really want to see more crates embrace it and encapsulate their no_std logic away from their standard logic. I very often see crates that are like 95% of the way to no_std but then choose to bundle some standard only features without flagging them.
I wrote fontdue [0] (which is very incomplete spec wise) because there just wasn't another font library that was no_std at that time. It felt like the existing libraries were in an arms race for gpu caches and bundling file loading. Like if I wanted to commit to a running on a platform I'd do the sane thing and use harfbuzz or the platform APIs.
[0] https://github.com/mooman219/fontdue
- Fontdue: A fast font renderer written in Rust
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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swash: Complex text shaping and glyph rasterization in pure Rust
Like tiny-skia? As for font-specific one there are ab-glyph and fontdue.
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Show HN: High-speed UTF-8 validation in Rust
I work on a SIMD optimized font library [0] and have stumbled into the same situation of hand writing SIMD intrinsics. Some things are just kinda hard to make sure they get optimized correctly, and there is enough difference between the platforms where that matters when fiddling with bits. I also kinda have fun writing SIMD code like this too.
[0]: https://github.com/mooman219/fontdue/blob/master/src/platfor...
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The `rusttype` crate is looking for a new maintainer
The other library that does a similar thing to ab_glyph/rusttype I remember hearing about is fontdue (https://github.com/mooman219/fontdue)
What are some alternatives?
Speedy2D - Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API.
ab-glyph - Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
swash - Font introspection, complex text shaping and glyph rendering.
tiny-skia - A tiny Skia subset ported to Rust
allsorts - Font parser, shaping engine, and subsetter implemented in Rust
rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype
raqote - Rust 2D graphics library
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph
bgracontrols - 🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
ttf-parser - A high-level, safe, zero-allocation TrueType font parser.