rustybuzz
femtovg
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rustybuzz | femtovg | |
---|---|---|
9 | 32 | |
452 | 738 | |
- | 3.5% | |
9.4 | 7.7 | |
30 days ago | about 1 month ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rustybuzz
- Cosmic Text: Pure Rust multi-line text handling
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Looking for good sources on incremental rewrites to Rust of portions of a C++ codebase. Is this a feasible approach?
You could also take a look at the history of this repository: https://github.com/RazrFalcon/rustybuzz
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Is There An Algorithm To How Computer Cursors Highlight Text?
harfbuzz is a popular library for text rendering. You may also want to check out rustybuzz, a small subset of harfbuzz ported to Rust with pretty great documentation.
- Pixie – A full-featured 2D graphics library for Nim
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Question: Expected webrender impact, or influence, on emacs redisplay
Use allsorts or rustbuzz for text shaping
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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Speedy2D: Easy-to-use library for graphics, text, and input events
Yeah Allsorts looks interesting, and rustybuzz is another option. I haven’t tried either yet, though.
femtovg
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Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
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tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
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Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
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Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
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WASM-only web browser
I'm currently using some graphics library (femtovg), which alredy works well with wasm. It currently uses OpenGL as a backend, but there already exists a WGPU backend, which is not merged yet. So generally I'd prefer, if only WGPU is supported, but since more programs are still written on top of OpenGL it might be a good idea to support WebGL as well.
What are some alternatives?
fontdue - The fastest font renderer in the world, written in pure rust.
Speedy2D - Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API.
glium - Safe OpenGL wrapper for the Rust language.
gdnative - Rust bindings for Godot 3
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
swash - Font introspection, complex text shaping and glyph rendering.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
NanoGUI - Minimalistic GUI library for OpenGL
allsorts - Font parser, shaping engine, and subsetter implemented in Rust
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
bevy - A refreshingly simple data-driven game engine built in Rust