rusty-shooter
rust-analyzer
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rusty-shooter | rust-analyzer | |
---|---|---|
2 | 207 | |
278 | 9,320 | |
- | - | |
0.0 | 10.0 | |
8 months ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rusty-shooter
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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Bevy 0.5
Yeah it did. Commits in the rg3d repo go back to like 2019, and they always had this as a demo for it before they started working on the third-person game.
rust-analyzer
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rust-analyzer changelog #164
I would like changes like https://github.com/rust-analyzer/rust-analyzer/pull/13799 to be listed in 'Breaking Changes' category, to приманка draw the users' attention.
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Mun v0.4.0 released
For those of you who haven’t heard of Mun before, Mun is an embeddable programming language empowering creation through iteration. The idea to create Mun originated out of frustration with the Lua dynamic scripting language and a desire to have similar hot reloading functionality available in Rust. As such, it’s not a direct competitor with Rust, but instead is intended to be used with Rust (or C/C++) as a host/embedded language pairing. Actually, Mun is completely written in Rust, building on similar crates as rust-analyzer and rustc. Its key features include:
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rust-analyzer changelog #159
#13728 upgrade chalk to make solver fuel work again (works around most trait solving hangs).
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Does Rust need proc-macros 2.0?
Rust-analyzer has a good overview: https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/dev/syntax.md
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rust-analyzer changelog #134
#12517 (first contribution) fix completion for methods in trait generated by macro.
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LSP Rust Analyzer keeps telling me `Error NO_RESULT_CALLBACK_FOUND`
-- all the opts to send to nvim-lspconfig -- these override the defaults set by rust-tools.nvim -- see https://github.com/neovim/nvim-lspconfig/blob/master/doc/server_configurations.md#rust_analyzer server = { -- on_attach is a callback called when the language server attachs to the buffer -- on_attach = on_attach, settings = { -- to enable rust-analyzer settings visit: -- https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/user/generated_config.adoc ["rust-analyzer"] = { -- enable clippy on save checkOnSave = { command = "clippy" }, assist = { importGranularity = "module", importPrefix = "self", }, cargo = { loadOutDirsFromCheck = true }, procMacro = { enable = true }, } } },
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rust-analyzer changelog #130
#12349 publish universal VSIX to make Code happy.
Big fan of #12263!
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Anyone have autocomplete working with rust-tools, nvm-cmp, etc.?
-- Provide some indication that rust-analyzer is busy! local lsp_status = require('lsp-status') lsp_status.register_progress() -- Basic rust/lsp/cmp settings from https://sharksforarms.dev/posts/neovim-rust/ local nvim_lsp = require('lspconfig') local opts = { tools = { -- rust-tools options autoSetHints = true, hover_with_actions = true, inlay_hints = { show_parameter_hints = false, parameter_hints_prefix = "", other_hints_prefix = "=> ", }, }, -- all the opts to send to nvim-lspconfig -- these override the defaults set by rust-tools.nvim -- see https://github.com/neovim/nvim-lspconfig/blob/master/doc/server_configurations.md#rust_analyzer server = { -- on_attach is a callback called when the language server attachs to the buffer on_attach = lsp_status.on_attach, capabilities = lsp_status.capabilities, settings = { -- to enable rust-analyzer settings visit: -- https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/user/generated_config.adoc -- and more: https://github.com/simrat39/rust-tools.nvim/wiki/Server-Configuration-Schema ["rust-analyzer"] = { -- enable clippy on save checkOnSave = { command = "clippy" }, } } }, } require('rust-tools').setup(opts) -- Setup Completion -- See https://github.com/hrsh7th/nvim-cmp#basic-configuration -- Used for super-tab functionality local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil end local feedkey = function(key, mode) vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true) end local lspkind = require('lspkind') local cmp = require'cmp' cmp.setup({ completion = { autocomplete = true }, -- Enable LSP snippets snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) end, }, mapping = { [''] = cmp.mapping.select_prev_item(), [''] = cmp.mapping.select_next_item(), [''] = cmp.mapping.scroll_docs(-4), [''] = cmp.mapping.scroll_docs(4), [''] = cmp.mapping.complete(), [''] = cmp.mapping.close(), [''] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Insert, select = true, }), -- Add tab support [""] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_next_item() elseif vim.fn["vsnip#available"](1) == 1 then feedkey("(vsnip-expand-or-jump)", "") elseif has_words_before() then cmp.complete() else fallback() -- The fallback function sends a already mapped key. In this case, it's probably ``. end end, { "i", "s" }), [""] = cmp.mapping(function() if cmp.visible() then cmp.select_prev_item() elseif vim.fn["vsnip#jumpable"](-1) == 1 then feedkey("(vsnip-jump-prev)", "") end end, { "i", "s" }), }, -- Installed sources sources = { { name = 'nvim_lsp' }, --, trigger_characters={'.', ":"} }, { name = 'vsnip' }, { name = 'path' }, { name = 'buffer' }, { name = 'nvim_lsp_signature_help' }, { name = 'nvim_lsp_document_symbol' }, }, -- Fancy symbols formatting = { format = lspkind.cmp_format({ mode = 'symbol_text', -- show both symbol & text for now maxwidth = 50, -- prevent the popup from showing more than provided characters (e.g 50 will not show more than 50 characters) -- The function below will be called before any actual modifications from lspkind -- so that you can provide more controls on popup customization. (See [#30](https://github.com/onsails/lspkind-nvim/pull/30)) --before = function (entry, vim_item) --... --return vim_item --end }) }, completion = { autocomplete = true }, })
What are some alternatives?
vscode-rust - Rust extension for Visual Studio Code
rustfmt - Format Rust code
eglot - A client for Language Server Protocol servers
intellij-rust - Rust plugin for the IntelliJ Platform
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
ale - Check syntax in Vim asynchronously and fix files, with Language Server Protocol (LSP) support
rust - Empowering everyone to build reliable and efficient software.
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
vim-lsp - async language server protocol plugin for vim and neovim
vim-lsp-settings - Auto configurations for Language Server for vim-lsp
sublime-rust - The official Sublime Text 3 package for the Rust Programming Language
typescript-language-server - TypeScript & JavaScript Language Server