rusty-shooter
bevy-cheatbook
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rusty-shooter | bevy-cheatbook | |
---|---|---|
2 | 7 | |
279 | 1,661 | |
- | 5.4% | |
0.0 | 9.0 | |
over 1 year ago | 6 days ago | |
Rust | Rust | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rusty-shooter
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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Bevy 0.5
Yeah it did. Commits in the rg3d repo go back to like 2019, and they always had this as a demo for it before they started working on the third-person game.
bevy-cheatbook
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The Bevy Foundation
I've been using Bevy recently so here are some thoughts on this:
Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.
Documentation is not great great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: https://bevy-cheatbook.github.io/. With these plus the examples I've been able to figure out everything I need, but it's slow going.
I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.
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how to learn bevy
This is quite helpful to cover the features of bevy with some code examples and explanations with links to git repositories as reference. Most of it appears to be from 0.9, but you can reference to the migration guide to see how to change from it. Ctrl-f is your friend to see which version changes what.
- Unofficial Bevy Cheat Book
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New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
You can see working examples of nearly everything you asked about in the Bevy Cheatbook
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Survey: How have shader compilation messages been for you?
The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
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Bevy 0.5
wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
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Orthographic projection with top left origin
Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.
What are some alternatives?
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
wgpu-rs - Rust bindings to wgpu native library
StationIapetus - 3rd person shooter in the very early development phase
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
arewegameyet - The repository for https://arewegameyet.rs
bevy - A refreshingly simple data-driven game engine built in Rust
rust-analyzer - A Rust compiler front-end for IDEs
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]