rustris VS rfcs

Compare rustris vs rfcs and see what are their differences.

rustris

A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music. (by bwcpub)

rfcs

Suggest changes to Bevy and view accepted designs (by bevyengine)
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rustris rfcs
5 16
17 101
- -
0.0 1.5
about 3 years ago 6 days ago
Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rustris

Posts with mentions or reviews of rustris. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-26.

rfcs

Posts with mentions or reviews of rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • Bevy 0.8
    19 projects | /r/rust | 30 Jul 2022
    An architecture designed for networking from the start.
    19 projects | /r/rust | 30 Jul 2022
    I'm the author of the draft Many Worlds RFC. Current plan is to get scheduling sorted out, then pick that work up again.
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
  • Improving upon Entity Component Systems, introducing DG-ECM!
    4 projects | /r/gamedev | 2 May 2022
    Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
  • Bevy 0.7: data oriented game engine built in Rust
    8 projects | news.ycombinator.com | 15 Apr 2022
    I can tell you right now that there’s an entire channel in the Bevy discord server dedicated to making an out of the box api for multiplayer. If you want the current state of it, check out this RFC. https://github.com/bevyengine/rfcs/pull/19 I’m really excited for it when it eventually comes out.
  • Bevy 0.7
    16 projects | /r/rust | 15 Apr 2022
    A dramatically more powerful and elegant scheduling rework affectionately called "stageless". Initial experiments with it in iyes_loopless have been a resounding success.
    16 projects | /r/rust | 15 Apr 2022
    I think making it easier for systems to observe the effects of Commands from other systems is a critical missing piece of the Bevy ECS puzzle. "Stageless" is a solid, holistic solution to the problem and we're seeing the community slowly establish consensus on that design. There is already a draft implementation in the works. And I think "stageless" is most likely the solution we will land on.
    16 projects | /r/rust | 15 Apr 2022
    Networking replication is one of the favorite topics of Joy (maniwani on Github, and an important dev on our team). They have a wonderful RFC on it, but I suspect most of the initial experimentation will occur in 3rd party crates to start with core engine tweaks as needed to support it.
  • Announcing bevy-egui-kbgp - an improved keyboard and gamepad story for egui in Bevy
    2 projects | /r/bevy | 21 Mar 2022
    Cool! Looks like a nice complement to the RFC about keyboard navigation!
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Absolutely. Joy (among others!) have been putting a ton of thought into this area, and have managed to build up a lot of trust, expertise and support within the community.

What are some alternatives?

When comparing rustris and rfcs you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

morphorm - A UI layout engine written in Rust

kajiya - 💡 Experimental real-time global illumination renderer 🦀

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

docs.rs - crates.io documentation generator

bevy-website - The source files for the official Bevy website

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy_egui - 🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.