rustris
Vale
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rustris | Vale | |
---|---|---|
5 | 64 | |
17 | 1,655 | |
- | 1.5% | |
0.0 | 6.8 | |
about 3 years ago | about 1 month ago | |
Rust | Scala | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rustris
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Linus Torvalds: Rust will go into Linux 6.1
https://github.com/bwcpub/rustris for the code and etc
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New to Game Dev
When I did Tetris in Rust, I used Piston - specifically the piston_window convenience functions. I was looking for something that was 2D only, and very simple.
- Why I still like C and strongly dislike C++
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How to get started?
When I did Tetris in Rust for fun, I went for a minimalist graphics library that would do just what I needed and nothing more. In my case, that pretty much meant just drawing squares. (Technically, rectangles. Since the "well" playfield is a rectangle. As is the grey background that "clears" the screen between frames.)
- A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.
Vale
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Vala Programming Language
Not to be confused with Vale[0].
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Is Something Bugging You?
The article says they created a deterministic hypervisor that runs all pseudorandom behavior from a starting seed to enable perfect re-playability.
But that's all we know so far. I'm assuming there'll be some sort of fuzz testing, and static analysis or some defining actions that your software can perform.
Honestly it sounds a lot like it has a lot of crossover with what the Vale language is trying to solve: https://vale.dev/, but focused on trying to get existing software to that state instead of creating a new language to make new software already be at that state by default.
- Odin Programming Language
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- The Vale Programming Language
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Flawless – Durable execution engine for Rust
Another relevant language might be Vale (https://vale.dev), which is aiming for "perfect replayability": https://verdagon.dev/blog/perfect-replayability-prototyped
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Two Stories for "What Is CHERI?"
Interesting. Very low level though and C(++) centric. She there any thoughts on combining the hardware and OS features with rust or https://vale.dev ?
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Use a runtime memory management solution that's cheaper than garbage collection (see Vale)
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Vale.sh – A Linter for Prose
This seems like a tool I'll be using, and this is an almost meaningless criticism, but why the name?
There's already the Vale programming language (https://vale.dev/), but moreover, I don't get the meaning of "vale". You could call it something like Englint which actually hints its purpose.
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Amethyst - Data-oriented and data-driven game engine written in Rust
Odin - Odin Programming Language
good-web-game - An alternative ggez implementation on top of miniquad.
Beef - Beef Programming Language
notan - Cross-platform multimedia layer
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
rfcs - Suggest changes to Bevy and view accepted designs
awesome-low-level-programming-languages - A curated list of low level programming languages (i.e. suitable for OS and game programming)
arewegameyet - The repository for https://arewegameyet.rs
awesome-programming-languages - The list of an awesome programming languages that you might be interested in