rusterizer
tinyraytracer
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rusterizer | tinyraytracer | |
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3 | 9 | |
44 | 4,868 | |
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0.0 | 0.0 | |
over 2 years ago | 9 months ago | |
Rust | C++ | |
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rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
PortableGL - An implementation of OpenGL 3.x-ish in clean C
vello - An experimental GPU compute-centric 2D renderer.
sdl2-demo - sdl2 platformer game blank repository
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
appleseed - A modern open source rendering engine for animation and visual effects
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
tinyrenderer - A brief computer graphics / rendering course
paardensprong-cpp - Simple paardensprong puzzle game made with SFML in c++
foolrenderer - A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.