rusterizer VS shame

Compare rusterizer vs shame and see what are their differences.

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rusterizer shame
3 1
44 237
- -
0.0 2.2
over 2 years ago 10 months ago
Rust Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusterizer

Posts with mentions or reviews of rusterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-30.
  • Simple 3D renderer written in Rust
    2 projects | /r/rust_gamedev | 30 Oct 2021
    I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
    2 projects | /r/rust | 30 Oct 2021

shame

Posts with mentions or reviews of shame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • A shading language EDSL
    3 projects | /r/rust | 30 Jul 2022
    Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.

What are some alternatives?

When comparing rusterizer and shame you can also consider the following projects:

PortableGL - An implementation of OpenGL 3.x-ish in clean C

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

meshweaver - 3D rendering engine in Rust and WebGPU

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

tinyraytracer_rs - tinyraytracer implementation using Rust

rasen - Generate SPIR-V bytecode from an operation graph

octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.

INOX - Rust Game engine integrated in Blender [WebGPU ready]

slas - Static Linear Algebra System

rendiation - Rendiation Rendering Framework