rusterizer
Bare-bones software renderer written in Rust (by dzharvis)
octo-terra
3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes. (by tofoz)
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rusterizer | octo-terra | |
---|---|---|
3 | 1 | |
44 | 1 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rusterizer
Posts with mentions or reviews of rusterizer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-30.
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
octo-terra
Posts with mentions or reviews of octo-terra.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-27.
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What's everyone working on this week (39/2021)?
this week iv have been learning about how to emulate a CPU and leaning wgpu by writeing a voxel engine, but I worked on this a couple of weeks ago and decided to share, 3d software renderer.
What are some alternatives?
When comparing rusterizer and octo-terra you can also consider the following projects:
PortableGL - An implementation of OpenGL 3.x-ish in clean C
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
meshweaver - 3D rendering engine in Rust and WebGPU
apriori-rs - Apriori for association rule mining with Python bindings 🦀🐍
shame - A shader EDSL for writing render and compute pipelines in rust
tealsql - a sqlx wrapper for teal and lua
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
rustify - A Rust library for interacting with HTTP API endpoints
tinyraytracer_rs - tinyraytracer implementation using Rust
curl-rust - Rust bindings to libcurl
slas - Static Linear Algebra System
vaultrs - An asynchronous Rust client library for the Hashicorp Vault API