rustc-perf VS Godot

Compare rustc-perf vs Godot and see what are their differences.

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rustc-perf Godot
26 2,744
591 82,940
2.5% 2.1%
9.7 10.0
9 days ago 6 days ago
Rust C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rustc-perf

Posts with mentions or reviews of rustc-perf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-30.
  • Adding runtime benchmarks to the Rust compiler benchmark suite
    3 projects | news.ycombinator.com | 30 Sep 2023
    > what do people use to run benchmarks on CI?

    Typically, you purchase/rent a server that does nothing but sequentially run queued benchmarks (and the size/performance of this server doesn't really matter, as long as the performance is consistent), then sends the report somewhere for hosting and processing. Of course, this could be triggered by something running in CI, and the CI job could wait for the results, if benchmarking is an important part of your workflow.

    But CI and benchmarks really shouldn't be run on the same host.

    > What does the rust project use?

    It's not clear exactly where the Rust benchmark "perf-runner" is hosted, but here are the specifications of the machine at least: https://github.com/rust-lang/rustc-perf/blob/414230abc695bd7...

    > What do other projects use?

    Essentially what I described above, a dedicated machine that runs benchmarks. The Rust project seems to do it via GitHub comments (as I understand https://github.com/rust-lang/rustc-perf/tree/master/collecto...), others have API servers that respond to HTTP requests done from CI/chat, others have remote GUIs that triggers the runs. I don't think there is a single solution that everyone/most are using.

  • [rustc-perf] Runtime benchmarks got finally merged
    1 project | /r/rust | 29 Jul 2023
  • Ask HN: Was programming more interesting when memory usage was a concern?
    1 project | news.ycombinator.com | 2 Apr 2023
    A lot of effort is spent to reduce the size of structs in the Rust compiler

    https://nnethercote.github.io/2023/03/24/how-to-speed-up-the...

    3% and 6% of improvement doesn't seem like much, but at the level of rustc those big wins

    Performance of Rustc must be continously tracked (here https://perf.rust-lang.org/) because if you don't proactively fight against bloat, the tendency is that the code will become slower over time (due to new features etc)

  • Can Rust's compile time match its runtime performance?
    3 projects | /r/rust | 27 Mar 2023
    hmm really really hard to answer :'), it's tradeoffs I think, no matter what you think Rust (cmiiw, I'm not qualified to say this) has (and probably in the future will adds more with guards on compiler metrics https://perf.rust-lang.org/) several phases that given the diffs to other language, might not available to any language compiler out there, if it's available I think rustc already did their best in here (some already being parallized etc etc, might be wrong since I can't refs any reference MRs, but it does exists though labels regarding this)
  • How to catch performance regressions in Rust
    6 projects | /r/rust | 21 Mar 2023
    About a year ago I was looking for a tool like Rust perf for my application code. I did some research and found a lot of prior art. However, nothing checked all the boxes I was looking for, so I built Bencher!
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
  • Next Rust Compiler
    6 projects | news.ycombinator.com | 26 Jan 2023
    https://www.pingcap.com/blog/rust-compilation-model-calamity... is a good overview. In general it varies depending on the crate but we track the performance at https://perf.rust-lang.org/ - if you look at cargo, for example, over 60% of the time is spent in codegen through LLVM: https://perf.rust-lang.org/detailed-query.html?commit=222d1f...
  • Data-driven performance optimization with Rust and Miri
    9 projects | news.ycombinator.com | 9 Dec 2022
  • Generic associated types to be stable in Rust 1.65
    3 projects | /r/rust | 28 Oct 2022
    Something like https://perf.rust-lang.org/?
  • This Week in Rust #463
    2 projects | /r/rust | 6 Oct 2022
    The performance full-report link is dead: https://github.com/rust-lang/rustc-perf/blob/master/triage/2022-10-04.md

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing rustc-perf and Godot you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

bevy - A refreshingly simple data-driven game engine built in Rust

glTF-Sample-Models - glTF Sample Models

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

unreal-rust - Rust integration for Unreal Engine 5

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

RustPython - A Python Interpreter written in Rust

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

nanoserde - Serialisation library with zero dependencies

ursina - A game engine powered by python and panda3d.