rust-starter
procedural-gl-js
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rust-starter | procedural-gl-js | |
---|---|---|
8 | 11 | |
397 | 1,266 | |
1.0% | - | |
5.5 | 0.0 | |
about 2 months ago | almost 3 years ago | |
Rust | JavaScript | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-starter
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Why are so many important features not in standard library yet?
There's enough disagreement over personal taste that there are various repositories (eg. my CLI boilerplate vs. Rust Starter) but none especially dominant.
- rust-starter/rust-starter A simple framework to build Rust CLI Applications
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Show HN: Rust-starter, a boilerplate to build Rust CLI applications
You can use the newError branch: https://github.com/rust-starter/rust-starter/tree/newError
See https://rust-starter.github.io/#feature-errors for why Failure is still used.
- rust-starter: boilerplate to build Rust CLI applications
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Ask HN: What Are You Working On?
Tools for Rust. Currently wrestling with dev ops for a crates dependency visualizer. Also on the list, a bootstrapping template for commandline application in Rust (https://github.com/rust-starter/rust-starter) and also planning to develop a Rust job board.
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
clap-rs - A full featured, fast Command Line Argument Parser for Rust
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
tui-rs - Build terminal user interfaces and dashboards using Rust
rnnoise - Recurrent neural network for audio noise reduction
rust-cli-boilerplate - Rust project boilerplate for CLI applications
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
auto-editor - Auto-Editor: Effort free video editing!
structopt - Parse command line arguments by defining a struct.
atbswp - A minimalist macro recorder