rust-skia
skulpin
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rust-skia | skulpin | |
---|---|---|
7 | 1 | |
1,321 | 388 | |
4.2% | - | |
9.5 | 0.0 | |
8 days ago | over 1 year ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-skia
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Integrate with Skia GL
The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:
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A simple 2d graphic library
Checkout rust-skia.
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Recommended UI framework to draw many 2D lines?
Skia (https://github.com/rust-skia/rust-skia) which I think does a mix of software and gpu rendering
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Dioxus: User interfaces that run anywhere
I‘d probably look into Skia first, it also drives Flutter. https://github.com/rust-skia/rust-skia
- Add WebAssembly support to skia-rust
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Most effective way to be ready for 2D graphics?
I have been looking around for a suitable vector graphics library to use. My short list is: skia-safe, skulpin, nannou, and cairo.
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Question: Rust as centralized place for platfor and framework agnostic business logic. Is this possible?
Flutter uses skia which implements a common API for all these GPU rendering backends. Maybe rust-skia is a good fit for your needs, but be prepared to lose lot of the time you saved by using a single codebase into coding your common UI framework :P
skulpin
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Most effective way to be ready for 2D graphics?
I have been looking around for a suitable vector graphics library to use. My short list is: skia-safe, skulpin, nannou, and cairo.
What are some alternatives?
nannou - A Creative Coding Framework for Rust.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.
docx-you-want - An unusual PDF-to-DOCX converter.
vtracer - Raster to Vector Graphics Converter
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
blitz - High performance HTML and CSS renderer powered by WGPU
tiny-skia - A tiny Skia subset ported to Rust