rust-skia VS skulpin

Compare rust-skia vs skulpin and see what are their differences.

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rust-skia skulpin
7 1
1,321 388
4.2% -
9.5 0.0
8 days ago over 1 year ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-skia

Posts with mentions or reviews of rust-skia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-23.

skulpin

Posts with mentions or reviews of skulpin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-18.

What are some alternatives?

When comparing rust-skia and skulpin you can also consider the following projects:

nannou - A Creative Coding Framework for Rust.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash

Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM

canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.

docx-you-want - An unusual PDF-to-DOCX converter.

vtracer - Raster to Vector Graphics Converter

lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

blitz - High performance HTML and CSS renderer powered by WGPU

tiny-skia - A tiny Skia subset ported to Rust