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rust-sdl | ggez | |
---|---|---|
0 | 50 | |
177 | 4,089 | |
- | 1.7% | |
0.0 | 5.3 | |
almost 9 years ago | 2 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sdl
Posts with mentions or reviews of rust-sdl.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning rust-sdl yet.
Tracking mentions began in Dec 2020.
ggez
Posts with mentions or reviews of ggez.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
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ggez 0.8.1 - only text is rendering; help needed please
ggez simple example (not working): https://github.com/ggez/ggez/tree/master/examples/01_super_simple.rs ggez bunnymark (works in batched mode only): https://github.com/ggez/ggez/blob/master/examples/bunnymark.rs wgpu example (working): https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/hello-triangle
- SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
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[Beginner] Are there any easy 2d graphic libraries?
I’ve used https://ggez.rs for side projects and have been happy with it.
What are some alternatives?
When comparing rust-sdl and ggez you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
macroquad - Cross-platform game engine in Rust.
rust-sdl2 - SDL2 bindings for Rust
piston - A modular game engine written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
love - LÖVE is an awesome 2D game framework for Lua.
specs - Specs - Parallel ECS
rust-sfml - SFML bindings for Rust
Crayon - A small, portable and extensible game framework written in Rust.