rust-psp VS UnityCsReference

Compare rust-psp vs UnityCsReference and see what are their differences.

rust-psp

Rust on PSP. Panic and allocation support. Access PSP system libraries. (by overdrivenpotato)

UnityCsReference

Unity C# reference source code. (by Unity-Technologies)
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rust-psp UnityCsReference
1 58
549 11,389
- 1.2%
5.3 7.4
7 days ago about 11 hours ago
Rust C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-psp

Posts with mentions or reviews of rust-psp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-01.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

What are some alternatives?

When comparing rust-psp and UnityCsReference you can also consider the following projects:

rustscii - A Rust crate for creating ASCII console-style games

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

CMFileManager-PSP - A multi-purpose file manager for the PSP, heavily inspired by the CM file manager design.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

wgpu - Cross-platform, safe, pure-rust graphics api.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

raylib - A simple and easy-to-use library to enjoy videogames programming

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

vange-rs - Rusty Vangers clone

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI