rust-opendingux-test
sdk
rust-opendingux-test | sdk | |
---|---|---|
1 | 117 | |
7 | 2,679 | |
- | 1.6% | |
1.5 | 10.0 | |
over 1 year ago | 6 days ago | |
Rust | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-opendingux-test
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In support of single binary executable packages
> By cross-compiling one usually understands compiling for the same OS but different architecture.
I don't even consider that to rise to the level of "cross compiling".
Getting started with emscripten to target WASM for C and C++ is rather a chore of dependency wrangling IME. Targeting WASM from Rust, OTOH, is trivial. Targeting windows from linux with Rust is also quite straightforward, as has been experimenting with targeting consoles or Android from Windows.
Targeting a MIPS32 OpenDingux target from Windows was much more of a chore. The toolchain with libs, headers, etc. that I used is just a *.tar.bz2 that expects to be extracted to /opt/gcw0-toolchain of a linux distro specifically, and embedded absolute paths all over the place make changing that difficult. I do resort to WSL on Windows, basically only because of those embedded paths: https://github.com/MaulingMonkey/rust-opendingux-test
Acquiring the appropriate libs and headers to link/compile against for cross compiling is always an adventure, but Rust isn't making things any worse IME.
sdk
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Ask HN: Why is .NET never talked about as an option for solo/small team dev?
It's not about being "cool"
It's about the motives
"it's open source"
"it now works on linux"
it all doesn't matter if they'll go after your ass if you dare build tooling with their debugger (jetbrains)
of when they want to remove a feature overnight to make it exclusive to visual studio windows
https://github.com/dotnet/sdk/issues/22247
it's this kind of things that makes it hard to recommend to people, and Microsoft can't be trusted
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Microsoft donates the Mono Project to the Wine team
I hate to defend telemetry of all things but in this particular case the criticism is unfounded and lacks context:
https://dotnet.microsoft.com/en-us/platform/telemetry
https://learn.microsoft.com/en-us/dotnet/core/tools/telemetr...
https://github.com/dotnet/sdk/tree/main/src/Cli/dotnet/Telem...
In any case, Debian would use https://github.com/dotnet/source-build and dotnet/dotnet, and could easily include the argument or a patch for this. It’s unlikely to be an issue. My bet it was not in Debian because there was no one to take initiative or there was but that person has faced a backlash by people in Debian who are similar to vocal minority here that posts FUD because of their little personal crusade.
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Go 1.23 Released
FWIW telemetry can be easily opted-out, which the SDK explicitly tells you about, and there is a page that has full list of the kind of data that is collected (usage metrics and tooling crash stack traces). You can also review the metrics yourself.
About: https://learn.microsoft.com/en-us/dotnet/core/tools/telemetr...
Collected statistics: https://dotnet.microsoft.com/en-us/platform/telemetry
Source code: https://github.com/dotnet/sdk/tree/main/src/Cli/dotnet/Telem...
In either case, many CIs simply have 'DOTNET_CLI_TELEMETRY_OPTOUT=' and call it a day.
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Microsoft blocks Windows 11 workaround that enabled local accounts
They used to gather all command line arguments until they later decided that (oops!) it's "not acceptable per our privacy policies"[0] and they really shouldn't have been doing that. They have also had issues with anonymization not being implemented properly, the opt-out mechanism not working in some edge cases, forgetting to even tell users about the need to opt out, and who knows what else.
Also, monetary value is not the only reason you might want to keep information private.
[0] https://github.com/dotnet/sdk/issues/6145#issuecomment-22010...
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Programmatically elevate a .NET application on any platform
[DllImport("libc")] private static extern uint geteuid(); public bool IsCurrentProcessElevated() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { // https://github.com/dotnet/sdk/blob/v6.0.100/src/Cli/dotnet/Installer/Windows/WindowsUtils.cs#L38 using var identity = WindowsIdentity.GetCurrent(); var principal = new WindowsPrincipal(identity); return principal.IsInRole(WindowsBuiltInRole.Administrator); } // https://github.com/dotnet/maintenance-packages/blob/62823150914410d43a3fd9de246d882f2a21d5ef/src/Common/tests/TestUtilities/System/PlatformDetection.Unix.cs#L58 // 0 is the ID of the root user return geteuid() == 0; }
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Swift was always going to be part of the OS
> There's definitely things they tried to improve on that... weren't really improvements. The way "assemblies" are matched in .NET is much more sophisticated- the goal there was to try to kill DLL hell. It evolved into the Global Assembly Cache, which is sort of the Windows Registry of DLLs. Not a huge fan of those bits.
The Global Assembly Cache did not make the jump to the modern .NET (Core). There was the thing called `dotnet store`, but it’s broken since .NET 6: https://github.com/dotnet/sdk/issues/24752
The assembly redirection hell has also been greatly reduced there.
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.NET Blazor
I do the same.
I have a small write-up here: https://chrlschn.dev/blog/2023/10/end-to-end-type-safety-wit...
You get end-to-end type safety (even better once you connect it to EF Core since you get it all ways to your DB).
With this setup with hot-reload (currently broken in .NET 8 [0]), productivity is really, really good. Like tRPC but with one of the most powerful ORMs out there right now.
[0] https://github.com/dotnet/sdk/issues/36918
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Why does dotnet cli not support updating sdk's?
Noticed an open issue just now.
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.NET 8 – .NET Blog
You're thinking of https://github.com/dotnet/sdk/issues/22247
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LÖVE: a framework to make 2D games in Lua
That's a twisted and wrong narrative
Unity like refers to a Editor driven approach
Unity became popular with its moonscript language (javascript like), they then ditched it to focus on C#, but what propelled unity to what it is today is the Editor driven approach, not c#, not DOTS
They are forced to transpile C# to C++ via IL2CPP as a result to target consoles/mobiles
C# is a disease when it comes to console/mobile support
It's a substantial dependency, quite heavy
And you are not free of unity like fuck ups, it's a microsoft language after all:
https://github.com/dotnet/sdk/issues/22247
And let's not forget when they changed the license of their debugger overnight to prevent people from using it in their products (jetbrains for example)
And them deprecating open source tooling to a proprietary/closed one for vscode (c# devkit)
Let's be careful when we recommend evil as an alternative to evil ;)
What are some alternatives?
Main - 📦 The default bucket for Scoop.
kdmapper - KDMapper is a simple tool that exploits iqvw64e.sys Intel driver to manually map non-signed drivers in memory
z-run - z-run -- scripting library lightweight Go-based tool
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
pkg - Package your Node.js project into an executable
MQTTnet - MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.
KeenWrite - Free, open-source, cross-platform desktop Markdown text editor with live preview, string interpolation, and math.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
warp - Create self-contained single binary applications
vscodium - binary releases of VS Code without MS branding/telemetry/licensing
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
blockfrost-dotnet - .NET, C# and PowerShell SDK for Blockfrost.io API