rust-langdev
HVM
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rust-langdev | HVM | |
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12 | 107 | |
830 | 7,052 | |
- | 1.8% | |
3.2 | 6.7 | |
about 1 month ago | about 2 months ago | |
Rust | ||
The Unlicense | MIT License |
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rust-langdev
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Is this a good way to free up some memory?
If you're doing lang dev, maybe check out https://github.com/Kixiron/rust-langdev. I haven't done much since college, not in rust, but I've heard good things
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loxcraft: a compiler, language server, and online playground for the Lox programming language
rust-langdev has a lot of libraries for building compilers in Rust. Perhaps you could use these to make your implementation easier, and revisit it later if you want to build things from scratch. I'd suggest logos for lexing, LALRPOP / chumsky for parsing, and rust-gc for garbage collection.
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Should I revisit my choice to use nom?
https://github.com/Kixiron/rust-langdev is a pretty nice list of libraries for Rust lang dev including parsers.
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Tools for creating a programming language in rust
Someone showed me this repo with a bunch of lang dev libraries a while ago. I haven't done anything with it personally, but it may be of interest to you https://github.com/Kixiron/rust-langdev
- Rust libraries to build a compiler for my language?
- Good textbook with implementations of OO type system?
- Language Development Libraries for Rust
- How to write a compiler or interpreter in rust
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Make A Langage
https://github.com/Kixiron/rust-langdev for additional resources and libraries
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Can i use rust to write my compiler??
Absolutely. For a non-exhaustive list of other languages written in Rust, there is https://github.com/alilleybrinker/langs-in-rust. If you are looking for libraries to help you along the way, check out https://github.com/Kixiron/rust-langdev.
HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
What are some alternatives?
inkwell - It's a New Kind of Wrapper for Exposing LLVM (Safely)
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
codespan - Beautiful diagnostic reporting for text-based programming languages.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
langs-in-rust - A list of programming languages implemented in Rust, for inspiration.
SICL - A fresh implementation of Common Lisp
scala3-example-project - An example sbt project that compiles using Dotty
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
pratt - Pratt parser written in Rust
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
plzoo - Programming Languages Zoo
atom - A DSL for embedded hard realtime applications.