team VS NVIDIAImageScaling

Compare team vs NVIDIAImageScaling and see what are their differences.

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team NVIDIAImageScaling
51 8
292 468
1.7% 0.0%
9.7 1.8
7 days ago over 1 year ago
Rust C
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

team

Posts with mentions or reviews of team. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-13.

NVIDIAImageScaling

Posts with mentions or reviews of NVIDIAImageScaling. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-11.

What are some alternatives?

When comparing team and NVIDIAImageScaling you can also consider the following projects:

go - The Go programming language

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

Elm - Compiler for Elm, a functional language for reliable webapps.

emscripten - Emscripten: An LLVM-to-WebAssembly Compiler

byteorder - Rust library for reading/writing numbers in big-endian and little-endian.

CadZinho - Minimalist computer aided design (CAD) software

xgb - The X Go Binding is a low-level API to communicate with the X server. It is modeled on XCB and supports many X extensions.

Proton - Compatibility tool for Steam Play based on Wine and additional components

ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore

elfshaker - elfshaker stores binary objects efficiently

regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.

nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.