team
NVIDIAImageScaling
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team | NVIDIAImageScaling | |
---|---|---|
51 | 8 | |
292 | 468 | |
1.7% | 0.0% | |
9.7 | 1.8 | |
7 days ago | over 1 year ago | |
Rust | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
team
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Non-code contributions are the secret to open source success
It's just as true today, though. When the Rust mod team resigned en masse in 2021, it was announced by a programmer (the author of ripgrep) [0], and the conflict was with the core team (also programmers). A supermajority of their contributors to open source projects are programmers, so most famous meltdowns are going to be conflicts between programmers, not between programmers and the tiny minority of non-technical contributors.
I'm still waiting for anyone to give an example of an open source project meltdown that was triggered by non-technical contributors.
- Remove my name from the [Rust] project
- Batten Down Fix Later
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Graydon Hoare: Batten Down Fix Later
the mods publicly outlined the governance issue, while keeping the moderation issue private (https://github.com/rust-lang/team/pull/671)
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On the RustConf keynote | Rust Blog
Here's another list: https://github.com/rust-lang/team//blob/d4c071b86c33683845919cf27eabf33e15fb6784/teams/interim-leadership-chat.toml
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On the RustConf Keynote
they linked their (user)names:
https://github.com/rust-lang/team/blob/2cea9916903fffafbfae6...
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Let's thank who have helped us in the Rust Community together!
You can also check rust-lang/team repo, where shows more than 400+ people have worked on the Rust Project as official members. And on thanks.rust-lang.org, it shows that 300+ people have been involved in each recent release. I believe the number of active contributors may be more than 100+.
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JT: Why I left Rust
Right, but this type of drama isn't new in the community. A while back the whole mod team resigned because they were not able to hold the core team accountable. In fact I remember it being said that the Core Team placing themselves unaccountable to anyone but themselves. So I don't think I'm being dramatic at all here.
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Can someone explain to me what's happening with the Rust foundation?
If that's too onerous, you can also look at the list of directors and observe that there are people titled "Project Director" who you can look up on https://github.com/rust-lang/team and observe that they have in fact been selected from the project teams.
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Safety and Soundness in Rust
You're more than welcome to set the narrative straight. The infighting among Rust maintainers is based partially on your resignation note where you said the Core Team was "unaccountable" https://github.com/rust-lang/team/pull/671 and implied that they were untrustworthy. The same people that once went around starting language wars, like calling Zig a "massive step backward" for the industry https://news.ycombinator.com/item?id=32783244.
I'm just an outsider observer, who's been watching the sparks fly. It's been interesting as well to watch how quickly memories changes when positions are dangled. If there's ever an investigative report on the tribulations of Rust, they can also dig into the allegations of nepotism around one maintainer and his girlfriend on the project, vis-a-vis Amazon. https://news.ycombinator.com/item?id=28633113.
NVIDIAImageScaling
- Hogwarts Legacy Steam Deck Gameplay First 20 minutes default settings (SteamOS)
- NVIDIA 510.39.01 Linux Beta Brings Vulkan Dynamic Rendering, AV1 VDPAU Decode & More
- Linus Torvalds Calls NVIDIA The Worst Company Ever
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Halo Infinite Campaign PC Performance Benchmarks at ComputerBase
works through nvidia control panel in ALL games, they also released the OpenSource SDK on Github - https://github.com/NVIDIAGameWorks/NVIDIAImageScaling so its up to game devs to use it in games.
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Nvidia image scaling (nis) yay or nay?
HUD being upscaled is a negative there's no denying that, but being able to use it in all games is a pretty good compromise, oh and btw NIS is open source rather than "driver level" only as you seem to suggest (?), its up to game devs to use it.
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FOSS News International #4: November 22-28, 2021
NVIDIA open sourced Image Scaling SDK v1.0
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Megathread - From NVIDIA DLSS 2.3 To NVIDIA Image Scaling: NVIDIA’s Full Stack Of Scaling Solutions For Gamers
NIS has universal driver support for any cards that are still receiving regular driver updates, and for the cards that aren't, NVIDIA's open sourced NIS under a Github repository, so devs are able to implement it themselves very easily, even without an SDK.
- NVIDIA Image Scaling SDK v1.0
What are some alternatives?
go - The Go programming language
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
Elm - Compiler for Elm, a functional language for reliable webapps.
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
byteorder - Rust library for reading/writing numbers in big-endian and little-endian.
CadZinho - Minimalist computer aided design (CAD) software
xgb - The X Go Binding is a low-level API to communicate with the X server. It is modeled on XCB and supports many X extensions.
Proton - Compatibility tool for Steam Play based on Wine and additional components
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
elfshaker - elfshaker stores binary objects efficiently
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.