rust-how-do-i-start
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rust-how-do-i-start | LearnOpenGL | |
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10 | 624 | |
979 | 10,240 | |
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0.0 | 3.7 | |
about 1 year ago | 9 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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rust-how-do-i-start
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Hey rustaceans! I'm interested in learning Rust and I have a few questions before I get started
For (1) try this https://github.com/jondot/rust-how-do-i-start
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Next Steps for Rust in the Kernel
I learned it combining the Book and Rustlings. There's a table in the exercises directory mapping the exercises to the chapters of the book, so I'd every day do the exercises for yesterdays chapter first before todays chapter to have some sort of spaced repetition. For more material, check out https://github.com/jondot/rust-how-do-i-start
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Unable to learn rust.
You can try https://github.com/jondot/rust-how-do-i-start which contains things to try out that I've curated. Cross off things that don't work, and feel free to reach out if none of it work for you.
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Rust project Ideas
I highly recommend taking a look at this github repo, it has many projects and resources to help you!
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Rustlings 5.0.0 · Small exercises to get you used to reading and writing Rust code
Rustlings is great. I did them after a couple of years in Rust for the same reason, and it was definitely worth it. You might want to check out https://github.com/jondot/rust-how-do-i-start as well where I put all these kind of things that I could find.
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I want to start learning rust
If you aren't a complete beginner, then this github repo is VERY useful
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What was your path for learning Rust?
This is mine but also incorporates things I wish I had when I started, and also recommendation from other people as well. https://github.com/jondot/rust-how-do-i-start
- GitHub - jondot/rust-how-do-i-start: Hand curated advice and pointers for getting started with Rust
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What beginner-level projects can I do now that I've just started learning rust?
This was posted this week here: https://github.com/jondot/rust-how-do-i-start
- Answering the "How do I start with Rust?" question with a github repo
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
winsafe-examples - Examples of native Windows applications written in Rust with WinSafe.
raylib - A simple and easy-to-use library to enjoy videogames programming
emojied - ✂️ A URL shortener that uses emojis, only emojis.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cross - “Zero setup” cross compilation and “cross testing” of Rust crates [Moved to: https://github.com/cross-rs/cross]
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
rust-learning - A bunch of links to blog posts, articles, videos, etc for learning Rust
sokol - minimal cross-platform standalone C headers
rust-by-practice - Learning Rust By Practice, narrowing the gap between beginner and skilled-dev through challenging examples, exercises and projects.
bevy - A refreshingly simple data-driven game engine built in Rust
kondo - Cleans dependencies and build artifacts from your projects.
SFML - Simple and Fast Multimedia Library