rust-gpu VS gpuweb

Compare rust-gpu vs gpuweb and see what are their differences.

rust-gpu

πŸ‰ Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)

gpuweb

Where the GPU for the Web work happens! (by gpuweb)
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rust-gpu gpuweb
82 56
6,876 4,533
2.7% 2.1%
8.2 9.0
8 days ago 8 days ago
Rust Bikeshed
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

gpuweb

Posts with mentions or reviews of gpuweb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-22.

What are some alternatives?

When comparing rust-gpu and gpuweb you can also consider the following projects:

llama.cpp - LLM inference in C/C++

wgpu - Cross-platform, safe, pure-rust graphics api.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

wgsl.vim - WGSL syntax highlight for vim

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl