rust-gpu VS conan-center-index

Compare rust-gpu vs conan-center-index and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU code 🚧 (by EmbarkStudios)
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rust-gpu conan-center-index
30 13
3,824 485
2.9% 3.7%
9.4 10.0
1 day ago 7 days ago
Rust Python
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-30.

conan-center-index

Posts with mentions or reviews of conan-center-index. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-02.

What are some alternatives?

When comparing rust-gpu and conan-center-index you can also consider the following projects:

are-we-learning-yet - How ready is Rust for Machine Learning?

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

RustaCUDA - Rusty wrapper for the CUDA Driver API

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

wgpu-rs - Rust bindings to wgpu native library

hash-shader - SHA256 Compute Shader (Kernel) Written in Rust

crates.io - Source code for crates.io

VkFFT - Vulkan/CUDA/HIP/OpenCL Fast Fourier Transform library

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl

cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.