rust-gpu VS blub

Compare rust-gpu vs blub and see what are their differences.

rust-gpu

๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง (by EmbarkStudios)

blub

3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) (by Wumpf)
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rust-gpu blub
82 1
6,876 361
2.7% -
8.2 0.0
9 days ago over 1 year ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

blub

Posts with mentions or reviews of blub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-20.
  • What's the current state of GPU compute in rust?
    6 projects | /r/rust | 20 Sep 2021
    Crates for OpenCL and CUDA APIs are generally lagging behind in feature support. I think we are still long way from seeing v1.0+ releases on those. One of the most active ones in recent development has been opencl3 crate. Then, there are also some examples like blub using compute shaders with wgpu crate.

What are some alternatives?

When comparing rust-gpu and blub you can also consider the following projects:

llama.cpp - LLM inference in C/C++

wgpu - Cross-platform, safe, pure-rust graphics api.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl

are-we-learning-yet - How ready is Rust for Machine Learning?

wgpu-rs - Rust bindings to wgpu native library