rust-gpu VS blub

Compare rust-gpu vs blub and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU code 🚧 (by EmbarkStudios)

blub

3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) (by Wumpf)
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rust-gpu blub
19 1
3,707 141
3.9% -
9.4 7.8
3 days ago 22 days ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-04.
  • What's everyone working on this week (40/2021)?
    reddit.com/r/rust | 2021-10-04
    Another aspect of writing code for GPUs are the shaders, the code that gets executed in the GPU. These can be written in CUDA C (for CUDA), OpenCL C (for OpenCL), GLSL (if using graphic/compute APIs such as OpenGL), etc. Rust can be used for this purpose too, thanks to rust-gpu, but it is a bit more complex to get started.
  • Unified Shader Programming in C++
    news.ycombinator.com | 2021-10-03
    Rust also has this, from what I understand:

      https://github.com/EmbarkStudios/rust-gpu
  • Is there a crate for CPU/GPU agnostic code in Rust (like Kokkos for C++)
    reddit.com/r/rust | 2021-09-29
  • What's the current state of GPU compute in rust?
    reddit.com/r/rust | 2021-09-20
    Working on autograph, for machine learning and neural networks. Unlike CUDA / HIP it's threadsafe, but doesn't expose low level things like multiple streams. Most of the shaders are glsl but I'm now using rust_gpu for pure rust gpu code.
  • I wanted to share my experience of Rust as a deep learning researcher
    reddit.com/r/rust | 2021-09-01
    For this, I'm hoping these folks will nail it soon https://github.com/EmbarkStudios/rust-gpu
  • Man, building a game sure takes a long time
    reddit.com/r/gamedev | 2021-07-07
    That's a good point. I'm interested in projects like Rust GPU for this sort of thing. Should make it easy enough to actually unit test your shaders.
  • 32bit indexing in 64bit again - GPUs
    reddit.com/r/rust | 2021-06-28
    Proposing a function like std::index_32, to improve a performance problem which may or may not exist, on a class of platforms which aren't supported (and on which Rust currently barely compiles), because Rust might become popular on those platforms in the future... you could try it, but I think your proposal would have a very low chance of being accepted. The starting point is here.
  • Announcing neuronika 0.1.0, a deep learning framework in Rust
    reddit.com/r/rust | 2021-06-15
    there is the rust-gpu effort, an alternative to OpenCL https://github.com/EmbarkStudios/rust-gpu
  • Is cuda all written in C++ why not RUST?
    reddit.com/r/CUDA | 2021-06-04
  • Rust-GPU: Making Rust a first-class language and ecosystem for GPU code
    news.ycombinator.com | 2021-06-04

blub

Posts with mentions or reviews of blub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-20.
  • What's the current state of GPU compute in rust?
    reddit.com/r/rust | 2021-09-20
    Crates for OpenCL and CUDA APIs are generally lagging behind in feature support. I think we are still long way from seeing v1.0+ releases on those. One of the most active ones in recent development has been opencl3 crate. Then, there are also some examples like blub using compute shaders with wgpu crate.

What are some alternatives?

When comparing rust-gpu and blub you can also consider the following projects:

are-we-learning-yet - How ready is Rust for Machine Learning?

wgpu-rs - Rust bindings to wgpu native library

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

hash-shader - SHA256 Compute Shader (Kernel) Written in Rust

crates.io - Source code for crates.io

conan-center-index - Recipes for the ConanCenter repository

RustaCUDA - Rusty wrapper for the CUDA Driver API

autograph - Machine Learning Library for Rust