rust-gpu
are-we-learning-yet
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rust-gpu | are-we-learning-yet | |
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82 | 5 | |
6,915 | 422 | |
1.7% | - | |
8.2 | 4.9 | |
6 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Creative Commons Attribution 4.0 |
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rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
are-we-learning-yet
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This year I tried solving AoC using Rust, here are my impressions coming from Python!
Also http://arewelearningyet.com
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[D] Is Rust stable/mature enough to be used for production ML? Is making Rust-based python wrappers a good choice for performance heavy uses and internal ML dependencies in 2021?
Hey OP, you might want to check this site out: http://arewelearningyet.com
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Is rust good for mathematical computing?
Note that you can update the page (adding packages or updating descriptions) via those github issues: https://github.com/anowell/are-we-learning-yet/issues
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I wanted to share my experience of Rust as a deep learning researcher
Not sure if you’ve encountered it, but you should be aware of http://arewelearningyet.com
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Announcing neuronika 0.1.0, a deep learning framework in Rust
Just make a PR: https://github.com/anowell/are-we-learning-yet
What are some alternatives?
llama.cpp - LLM inference in C/C++
neuronika - Tensors and dynamic neural networks in pure Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
book - The Rust Programming Language
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
rust-bert - Rust native ready-to-use NLP pipelines and transformer-based models (BERT, DistilBERT, GPT2,...)
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Awesome-Rust-MachineLearning - This repository is a list of machine learning libraries written in Rust. It's a compilation of GitHub repositories, blogs, books, movies, discussions, papers, etc. 🦀
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Peroxide - Rust numeric library with R, MATLAB & Python syntax