rust-gpu VS DirectXShaderCompiler

Compare rust-gpu vs DirectXShaderCompiler and see what are their differences.

rust-gpu

๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง (by EmbarkStudios)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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rust-gpu DirectXShaderCompiler
82 33
6,915 2,902
1.7% 2.0%
8.2 0.0
7 days ago 6 days ago
Rust C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing rust-gpu and DirectXShaderCompiler you can also consider the following projects:

llama.cpp - LLM inference in C/C++

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgpu - Cross-platform, safe, pure-rust graphics api.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

macOS_Wine_builds - Official Winehq macOS Packages

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

slang - Making it easier to work with shaders