rust-genetic-algorithm
DISCONTINUED
zemeroth
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rust-genetic-algorithm | zemeroth | |
---|---|---|
1 | 7 | |
64 | 1,342 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 6 months ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-genetic-algorithm
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
xi-editor - A modern editor with a backend written in Rust.
oso - Oso is a batteries-included framework for building authorization in your application.
citybound - A work-in-progress, open-source, multi-player city simulation game.
woodpecker - Drill is an HTTP load testing application written in Rust
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Popsicle - Multiple USB File Flasher
rust-quake - Quake map renderer in Rust
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Big Sur + Monterey + Ventura support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
macroquad - Cross-platform game engine in Rust.
hematite - A simple Minecraft written in Rust with the Piston game engine
alacritty - A cross-platform, OpenGL terminal emulator.