|almost 3 years ago||6 months ago|
|GNU Affero General Public License v3.0||Apache License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Decision paralysis: ggez or macroquad
4 projects | /r/rust_gamedev | 9 Jul 2022
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
Why are there no simple graphics framworks?
4 projects | /r/rust_gamedev | 29 Apr 2022
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
What's everyone working on this week (41/2021)?
3 projects | /r/rust | 11 Oct 2021
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
3 projects | /r/rust_gamedev | 24 Aug 2021
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
Know of any projects using WASM
9 projects | /r/rust | 5 May 2021
zemeroth: a 2D game with desktop versions, but also a wasm online version
RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
4 projects | /r/rust_gamedev | 23 Dec 2020
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
xi-editor - A modern editor with a backend written in Rust.
oso - Oso is a batteries-included framework for building authorization in your application.
citybound - A work-in-progress, open-source, multi-player city simulation game.
woodpecker - Drill is an HTTP load testing application written in Rust
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Popsicle - Multiple USB File Flasher
rust-quake - Quake map renderer in Rust
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Big Sur + Monterey + Ventura support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
macroquad - Cross-platform game engine in Rust.
hematite - A simple Minecraft written in Rust with the Piston game engine
alacritty - A cross-platform, OpenGL terminal emulator.