rust-cross
just
Our great sponsors
rust-cross | just | |
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5 | 163 | |
2,475 | 16,971 | |
- | - | |
0.0 | 9.1 | |
almost 2 years ago | 9 days ago | |
Shell | Rust | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-cross
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Anything C can do Rust can do Better
rust-cross, Everything you need to know about cross compiling Rust programs! - Jorge Aparicio
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GitHub Actions can't find built binaries to put them to a release
on: push: tags: - 'v*' name: Cross-compile and release jobs: build: name: Build runs-on: ubuntu-latest strategy: matrix: target: # https://github.com/japaric/rust-cross#the-target-triple - x86_64-unknown-linux-gnu - x86_64-pc-windows-gnu - wasm32-unknown-emscripten steps: - uses: actions/checkout@v2 - uses: actions-rs/toolchain@v1 with: toolchain: stable target: ${{ matrix.target }} override: true - uses: actions-rs/cargo@v1 with: use-cross: true command: build args: --release --target=${{ matrix.target }} release: name: Release needs: [ build ] runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 with: clean: false - uses: nowsprinting/check-version-format-action@v3 id: version with: prefix: 'v' - name: Create release id: new_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{ github.ref }} release_name: Release ${{ github.ref }} body: | Changes in this release: - First change - Second change draft: false prerelease: false - name: Upload 64-bit Windows build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client.exe asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }}.exe asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }} - name: Upload 64-bit Linux build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }} asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }} - name: Upload 32-bit WebAssembly build uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: asset_path: target/release/client.wasm asset_name: client-${{ matrix.target }}-${{ steps.version.outputs.full }}.wasm asset_content_type: application/zip upload_url: ${{ steps.new_release.outputs.upload_url }}
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In support of single binary executable packages
Well, at least that's that easy if what you try to compile don't have C dependencies. For C dependencies, there is cross <https://github.com/japaric/rust-cross> which I had good experiences with.
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Hey Rustaceans! Got an easy question? Ask here (15/2021)!
Oh, this was the first thing that came up: https://github.com/japaric/rust-cross
just
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Ask HN: What software sparks joy when using?
just - https://github.com/casey/just
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GitHub switched to Docker Compose v2, action needed
Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.
I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.
That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]
[0]: https://github.com/casey/just
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Which command did you run 1731 days ago?
> When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin
I would consider using just for this:
https://github.com/casey/just
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Using Make β writing less Makefile
Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.
For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.
[1] https://github.com/casey/just
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Show HN: Just.sh β compiler that turns Justfiles into portable shell scripts
This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:
https://github.com/casey/just/issues/429
I really wish just was included as a package in distributions.
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Sharing Saturday #496
So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
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Whatβs with DevOps engineers using `make` of all things?
i've grown to like this for my personal projects. https://github.com/casey/just
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Show HN: Jeeves β A Pythonic Alternative to GNU Make
Reminds me of `just`. Which I love.
https://github.com/casey/just
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Dev Containers: Open, Develop, Repeat...
In my example above, I installed the developer tool "Just" as a Dev Container feature. I could also install it by adding the install script to my Dockerfile. However, I would have to build my own Dockerfile and would have to maintain this piece of code myself. This Dev Container Feature works on different architectures and base images, which makes them convenient to use.
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Show HN: Togomak β declarative pipeline orchestrator based on HCL and Terraform
One primary design goal togomak had from the beginning was concurrency. All tasks run concurrently, unless a `depends_on` argument is mentioned. `just` didn't support that when I was initially building togomak, but there is a feature coming in soon which I am looking forward to: https://github.com/casey/just/pull/1562 .
While I was building togomak, I read through Dagger [1], Earthly [2], Concourse CI [3], Jest and Make along with the stuff I was already working with - Jenkins, GitHub actions and GitLab CI. Dagger [1] is really great, I like its design - it supports writing pipelines in Python, Typescript, Go and a few more languages. togomak tries to abstract away a lot of it. Such as dependency management (in the case of python, the requirement of a python interpreter, and its package managers, etc). togomak is just a single statically-linked binary.
[1]: https://dagger.io/
What are some alternatives?
xargo - The sysroot manager that lets you build and customize `std`
Task - A task runner / simpler Make alternative written in Go
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
cargo-make - Rust task runner and build tool.
Module Linker - browse modules by clicking directly on "import" statements on GitHub
cargo-xtask
cargo-linked - Display linked packages for compiled rust binaries
Taskfile - Repository for the Taskfile template.
iced - A cross-platform GUI library for Rust, inspired by Elm
CodeLLDB - A native debugger extension for VSCode based on LLDB
hyper - An HTTP library for Rust
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.