rust-cpp
Embed C++ directly inside your rust code! (by mystor)
smallnum
Compile-time size optimization for numeric primitives. (by tnballo)
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rust-cpp | smallnum | |
---|---|---|
11 | 1 | |
771 | 7 | |
- | - | |
4.6 | 1.8 | |
8 months ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-cpp
Posts with mentions or reviews of rust-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-05.
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Improving Interoperability Between Rust and C++
I am the current passive maintainer of the cpp crate: https://github.com/mystor/rust-cpp
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Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
I would like to utilize OMPL's functionality in Rust code, so I want to call into OMPL C++ code somehow in Rust. I've seen two (non-mutually-exclusive) options so far: - rust-cpp, which allows you to write C++ code in Rust within the cpp!() macro. - cxx, which allows you to define both sides of the FFI boundary manually (as opposed to bindgen's automatic generation).
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Microsoft is rewriting core Windows libraries in Rust
There's also the cpp and cxx crates for doing C++/Rust interop, but they probably aren't appropriate to use in all cases. The C ABI is definitely the safest way to go unless you're really trying to marry Rust and C++ code bases, not just writing library bindings.
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Zork++ reaches the v0.5.0, ...where the project has been [completely] rewritten in Rust
https://github.com/mystor/rust-cpp <- not a transpiler, but almost as good
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US NGO Consumer Reports also reporting on C and C++ safety for product development.
Otherwise, C would never have achieved success in MS-DOS when all the stuff it was binding to at the time required blocks of inline assembly. (Crates like rust-cpp do exist, which allow "inline C++" in the same way that C++ allows inline assembly.)
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Choosing language for a new project
Actually, you can make inline C++ macro in Rust. Similar unholy monstrosities exist for inline python, inline C, inline SQL, inline HTML,...
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Tired of safe programming? Embed C directly in your Rust code
Here is a more serious project that allows to embed C++ code directly in your Rust code: https://github.com/mystor/rust-cpp
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Hello, youki! Faster container runtime is written in Rust
Don't underestimate the power of procedural macros: https://github.com/mystor/rust-cpp
- Use a CPP library from Rust
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Rust with C++?
Alright, thanks for all your ideas! I also found this mystor/rust-cpp, which apparently allows inline c++ as opposed to cxx. Having yet to try out any of these, I like the idea of inline code more. Thought now I feel I need to brush up my skills a bit more to try this stuff out.
smallnum
Posts with mentions or reviews of smallnum.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-27.
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"smallnum" crate: compile-time size optimization for numeric primitives
Thus, this crate provides a macro to automatically determine the smallest integer type that can "fit" a constant max. When the size of a backing collection is known at compile-time (e.g. when using crates like `smallvec` for `!#[no_std]` development), this compile-time optimization can help save precious bytes - potentially for every node in an index-based structure (see README examples). Currently supports signed and unsigned numbers, but I’d love help with floating point support if anyone has ideas (though I don't know what a realistic usecase would be :P).
What are some alternatives?
When comparing rust-cpp and smallnum you can also consider the following projects:
cxx - Safe interop between Rust and C++
derive_more - Some more derive(Trait) options
deranged - Proof of concept ranged integers in Rust.
rust-ctor - Module initialization/global constructor functions for Rust
rust-bitfield - This crate provides macros to generate bitfield-like struct.
JavaCPP - The missing bridge between Java and native C++
rust-derive-builder - derive builder implementation for rust structs
rfcs - RFCs for changes to Rust
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
bitflags - A macro to generate structures which behave like bitflags