ruffle
tikv
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ruffle | tikv | |
---|---|---|
480 | 21 | |
14,420 | 14,446 | |
1.5% | 1.5% | |
9.9 | 9.7 | |
7 days ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ruffle
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
The sponsors section for the open source project they are using is a trip down flash game memory lane: https://github.com/ruffle-rs/ruffle/?tab=readme-ov-file#spon...
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
It is Flash! You're playing it with the free and open-source Flash clone Ruffle.
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- Ruffle: Flash Player Emulator
- Novalight
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Flash Museum – explore more than 130k flash games and animations
A relevant GitHub issue: https://github.com/ruffle-rs/ruffle/issues/325
Seems like being able to override was the plan, but not clear it was actually done?
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Internet Archive expands Flash support
I couldn't find any easily available official notice, but they seem to be using Ruffle[0]
tikv
- Implementing a distributed key-value store on top of implementing Raft in Go
- Production grade databases in Rust
- Go devs that learned Rust, what are your thoughts on it?
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Apache Pegasus – A a distributed key-value storage system
TiKV is basically a layer on top of rocksdb https://github.com/tikv/tikv/blob/956610725039835557e7516828...
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Surrealdb – FOSS document-graph database, for the realtime web in Rust
> Many,many smart people…
If you look inside the code you can see the stated features are a result of underlying engine (TiKV [0] also in c and rust from pingcap). Surrealdb is standing on shoulders of giants at present, they are TiKV, FoundationDB and rocksdb. The feature set they mentioned mostly coming from TiKV at present.
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Cloud database for tomorrow's applications (written in Rust)
Hi Diggsey, great question. We are currently focussed on functionality and stability, and then will draw our attention to performance. Coming this week we have a RocksDB storage implementation. We've only just launched our initial beta version, and we know there is a lot of improvement and work to be done (some of these performance issues we know about already and are on our Github issues list).
With regards to the consistency/isolation model, SurrealDB sits on top of a number of key-value stores. By using the distributed highly-available TiKV storage backend, https://tikv.org, (and we have a FoundationDB integration in the works), the database is designed to be highly-scalable and highly-available. The same guarantees (albeit just single-node, so no high-availability or scalability) will be available with the RocksDB implementation coming this week. By sitting on top of these key-value stores, SurrealDB ensures that all transactions are ACID compliant. We don't want to go for speed (for instance by writing to /dev/null) over anything, but want SurrealDB to be a reliable and performant backend for any application. Obviously we have a way to go to catch up with PostgreSQL (launched in 1996), but we will strive to get there!
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CeresDB: A high-performance, distributed, schema-less and time-series database
If you are looking for a production ready distributed store written in Rust. Check out TiKV(https://github.com/tikv/tikv), which was also mentioned in the acknowledge section of the project's README.
There's also a full-featured distributed RDBMS called TiDB built on top of TiKV.
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Fly.io – Free Postgres Databases (and free storage volumes, up to 3GB total)
Fair enough. Indeed I didn't consider support costs. Thank you for your answer!
Actually let me ask another thing. Your FAQ mentions you're considering hosting CockroachDB as a drop-in distributed replacement for PostgreSQL [0], and also you currently offer a distributed, eventually consistent PostgreSQL replication solution [1].
Is either Tikv [2] (distributed key-value store) or Tidb [3] (distributed database with a mysql interface, built on top of Tikv) on your radar?
You already offer Redis as a key-value store, but Tikv has an amazing property: it ensures strong consistency globally (not eventual consistency). Tidb, being built on top of Tikv, also has strong consistency.
[0] https://fly.io/blog/fly-answers-questions/#q-what-is-fly-doi...
[1] https://fly.io/blog/globally-distributed-postgres/
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NoSQL and Key-Value storage systems based on Rust (Redis and Tarantool replacements in Rust)
tikv — A distributed KV database in Rust
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Belajar Rust 01 - Mengenal Bahasa Pemrograman Rust
TiKV: basis data key-value transaksional yang terdistribusi.
What are some alternatives?
redis-rs - Redis library for rust
rust-etcd - An etcd client library for Rust.
lightspark - An open source flash player implementation
rust-rocksdb - rust wrapper for rocksdb
cassandra-rs - Cassandra (CQL) driver for Rust, using the DataStax C/C++ driver under the covers.
rust-postgres - Native PostgreSQL driver for the Rust programming language
Offline-flash-player
diesel - A safe, extensible ORM and Query Builder for Rust
cassandra-rust
KeyDB - A Multithreaded Fork of Redis
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
leveldb