rubiks-cube VS hebi

Compare rubiks-cube vs hebi and see what are their differences.

hebi

A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇. (by ElnuDev)
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rubiks-cube hebi
1 3
35 83
- -
4.9 0.0
about 1 month ago about 2 years ago
Rust Rust
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rubiks-cube

Posts with mentions or reviews of rubiks-cube. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-31.

hebi

Posts with mentions or reviews of hebi. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rubiks-cube and hebi you can also consider the following projects:

tpscube - An application for tracking cube solves

bevy_text_mesh - A bevy 3D text mesh generator for displaying text

not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.

bevy_chess - Chess demo in Bevy

Hyperspeedcube - Modern, beginner-friendly 3D and 4D Rubik's cube simulator

Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'

rust-game-ports - Official host of games ported using Rust game libraries.

auto-traffic-control - A video game for programmers about safely routing planes to an airport 🛬

tetris - Classical tetris game made with bevy engine.

BevyRoguelike - Roguelike game using Rust and the Bevy engine

punchy - A 2.5D side-scroller beatemup, made in Bevy

bonsai - Rust implementation of AI behavior trees.