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rttr | clReflect | |
---|---|---|
2 | 2 | |
2,971 | 256 | |
1.8% | - | |
0.0 | 0.0 | |
about 1 month ago | 12 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rttr
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Introduce my in-house game engine
I think this library is really nice. Because it doesn't require bothersome macros like this library https://github.com/rttrorg/rttr.
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Is RTTR still being actively developed?
Does anybody know if the RTTR library is still being actively developed? The Github repository hasn't seen any activity in over a year and a half: https://github.com/rttrorg/rttr
clReflect
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Game Engine UI Architecture
You can also automate registering that metadata, but it gets a little more complicated. See how Unreal Header Tool works or clReflect.
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Introduce my in-house game engine
I'm using this library https://github.com/Celtoys/clReflect. I added some codes for my game engine.
What are some alternatives?
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
DoomsEngine - Dooms Engine ( Game Engine )
Refureku - Cross-platform C++17 Runtime Reflection Library
EveryCulling - This library integrates multiple culling methods into one library.
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
rttr - C++ Reflection Library
quackle - Quackle crossword game artificial intelligence and analysis tool
Justinbobia - The Configurable Math Library
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
hvpp - hvpp is a lightweight Intel x64/VT-x hypervisor written in C++ focused primarily on virtualization of already running operating system