rtic
Rust-CUDA
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rtic | Rust-CUDA | |
---|---|---|
14 | 37 | |
1,589 | 2,816 | |
4.3% | 3.9% | |
8.8 | 0.0 | |
8 days ago | 5 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtic
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Is rust used for microchip coding?
There's also RTIC which is another framework that makes concurrency trivial.
- Would generators be useful for embedded?
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Are there universities that teach Rust?
At Telecom Paris, one of the top engineering schools in France, we teach Rust to undergraduate and graduate students who specialize in Embedded Systems. They get to use Rust and RTIC on STM32 based boards, and they also use Embassy for some projects.
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In which circumstances is C++ better than Rust?
RTIC is still going strong, they are working on a 2.0 release at the moment :). There's also now embassy which provides an async runtime (and a ton of other nice things) for embedded as well :)
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eskarp: Custom design using ergogen, 3D printed case, RP2040 with Rust firmware
RTIC - RTOS and task scheduling
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My negative views on Rust
That's completely incorrect. The existing ecosystem focuses on web/IO because that's were Async/Await is already being used in other languages so everyone started there. There is significant interest in writing frameworks using async rust in embedded, but the required compiler features for it are still not stable. Check out embassy. Even RTIC has experiments with async.
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Question: Elegant way of getting a 'static reference?
But neither of them might be usable in you case. Since it looks like you're running bare-metal, a framework like RTIC can give you a initialization function and then pass "static" data to a struct that is shared between all tasks.
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Is crate Drone already dead? Are there any alternatives? rtfm?
FYI, RTFM has been renamed to RTIC
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My first embedded project: OpenEMC -- an embedded management controller written in Rust
The GPLv3 firmware is written in Rust using RTIC while the Linux drivers are implemented in C.
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Multitasking to Arduino
In Rust there is https://embassy.dev which is an async Rust framework for embedded. It has been shipping in products for years. Can be made real-time (for some definitions of it).
There is also RTIC https://rtic.rs which is a concurrency framework for real-time systems using interrupts. IIRC the car industry is interested in it.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
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My negative views on Rust
Also you might not be aware but you can write cuda in rust now also https://github.com/Rust-GPU/Rust-CUDA
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Non graphical computing on GPU
On the other hand CUDA is optimized to death and very good. Documentation and codes examples are everywhere (in C++ at least) but it is one more piece of software to install/configure and interact with from Rust. I don't know if Rust-CUDA is good or not. It's a WIP but the development seems stalled at this point (no commit since July)
What are some alternatives?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
embassy - Modern embedded framework, using Rust and async.
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
tock - A secure embedded operating system for microcontrollers
CUDA.jl - CUDA programming in Julia.
GLSL - GLSL Shading Language Issue Tracker
WeasyPrint - The awesome document factory
avr-hal - embedded-hal abstractions for AVR microcontrollers
vk-bootstrap - Vulkan Bootstrapping Iibrary
zigmod - 📦 A package manager for the Zig programming language.
Enzyme - High-performance automatic differentiation of LLVM and MLIR.