rslint
deno_lint
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rslint | deno_lint | |
---|---|---|
3 | 11 | |
2,661 | 1,499 | |
0.1% | 0.3% | |
0.0 | 8.6 | |
about 1 year ago | 8 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rslint
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ESLint alternatives - quick-lint-js and rslint
3 projects | 24 Dec 2021
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Rust Is the Future of JavaScript Infrastructure
Author here. A few other Rust projects to note that I didn't mention in the original post I've since found:
- Boa (JS engine in Rust) – https://github.com/boa-dev/boa
- RSLint (JS/TS linter in Rust) – https://github.com/rslint/rslint
- Node version manager in Rust – https://github.com/Schniz/fnm
If you know of any other popular ones, let me know. I'm keeping a list :)
- Why isn't differential dataflow more popular?
deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
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Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
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Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
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Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
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Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
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deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
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deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
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Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
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OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
What are some alternatives?
ESLint - Find and fix problems in your JavaScript code.
dprint - Pluggable and configurable code formatting platform written in Rust.
napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API
deno_sdl2 - SDL2 module for Deno
quick-lint-js - quick-lint-js finds bugs in JavaScript programs
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
ballista - Distributed compute platform implemented in Rust, and powered by Apache Arrow.
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
swc - Rust-based platform for the Web
differential-dataflow - An implementation of differential dataflow using timely dataflow on Rust.
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.