rpds
moodycamel
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rpds | moodycamel | |
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3 | 11 | |
1,045 | 8,236 | |
- | - | |
0.0 | 0.0 | |
8 days ago | 3 months ago | |
Rust | C++ | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rpds
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Learning Clojure made me return back to C/C++
Thanks for taking the time to provide a detailed response. Need to think on this. I had actually started a regular Clojure parser using LLVM as a hobby, but then my friend said it was better to implement this in a safe-memory and. save-concurrency language like Rust and leverage cranelift for code generation. So, now I am learning rust, lol. (Btw, Rust has a persistent data structures lib too: https://github.com/orium/rpds )
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Persisting data that has revisions for values
Take a look at https://github.com/orium/rpds or one of the many others.
moodycamel
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moodycamel VS lockfree_mpmc_queue - a user suggested alternative
2 projects | 21 Apr 2022
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Matthias Killat - Lock-free programming for real-time systems - Meeting C++ 2021
Not literatue but an example. This is a lock-free (not wait-free!) multi-producer multi-consumer queue, not a FIFO, but access patterns should be similar - if not the same: https://github.com/cameron314/concurrentqueue
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Learning Clojure made me return back to C/C++
If I do implement it, the most likely route I'd take is make a compiler in Clojure/clojurescript that uses Instaparse (I have a more-or-less-clojure grammar written that I was tinkering with) and generate C++ code that uses Immer for its data structures and Zug for transducers and what my not-quite-clojure would support would be heavily dependent on what the C++ code and libraries I use can do. I'd use Taskflow to implement a core.async style system (not sure how to implement channels, maybe this but I'm unsure if its a good fit, but I also haven't looked). I would ultimately want to be able to interact with C++ code, so having some way to call C++ classes (even templated ones) would be a must. I'm unsure if I would just copy (and extend as needed) Clojure's host interop functionality or not. I had toyed with the idea that you can define the native types (including templates) as part of the type annotations and then the user-level code basically just looks like a normal function. But I didn't take it very far yet, haven't had the time. The reason I'd take this approach is that I'm writing a good bit of C++ again and I'd love to do that in this not-quite-clojure language, if I did make it. A bunch of languages, like Haxe and Nim compile to C or C++, so I think its a perfectly reasonable approach, and if interop works well enough, then just like Clojure was able to leverage the Java ecosystem, not-quite-clojure could be bootstrapped by leveraging the C++ ecosystem. But its mostly just a vague dream right now.
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Recommendations for C++ library for shared memory (multiple producers/single consumer)
I would recommend https://github.com/cameron314/concurrentqueue as it's very battle tested and fast.
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fmtlog: fastest C++ logging library using fmtlib syntax
This was explicitly considered for spdlog (using the moodycamel::ConcurrentQueue) but rejected for the above reason. I'm not involved in the development of spdlog but personally I agree, for me it's important that log output is not all mixed up.
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Functional programming in C++ (2012)
> So the big win with functional programming is easier testibility and fewer hazards when trying to multi-thread your code.
To give you my experience: during my phd, I developed https://ossia.io in C++. For the manuscript redaction, I rewrote all the core algorithms in pure functional OCaml. When I did some tests, performance was slower than -O0 C++ (so it's not even a given that multithreaded OCaml would outperform single-thread C++), the tests weren't meaningfully simpler to write, and it would be pretty much impossible to have an average comp. sci. student contribute to the code.
My experience multi-threading C++ code is, "slap cpp-taskflow, TBB, RaftLib" or any kind of threaded task system and enjoy arbitrary scaling. Hardly the pain it is made to be unless you have a need to go down to std::thread level, but even then using something like https://github.com/cameron314/concurrentqueue to communicate between threads makes things extremely painless.
What are some alternatives?
Boost.Compute - A C++ GPU Computing Library for OpenCL
MPMCQueue.h - A bounded multi-producer multi-consumer concurrent queue written in C++11
readerwriterqueue - A fast single-producer, single-consumer lock-free queue for C++
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
libcds - A C++ library of Concurrent Data Structures
Thrust - The C++ parallel algorithms library.
junction - Concurrent data structures in C++
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
shm_ring_buffer - Shared-memory based ring buffer
libmill - Go-style concurrency in C