Our great sponsors
ROS | rpcs3 | |
---|---|---|
83 | 356 | |
2,626 | 14,318 | |
2.1% | 2.9% | |
2.6 | 9.9 | |
2 months ago | 4 days ago | |
Python | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ROS
- Google DeepMind's Aloha Unleashed is pushing the boundaries of robot dexterity
-
Linux market share passes 4% for first time; macOS dominance declines
I wonder if this could be related to M1/2/3 Macs being worse for x86 system software development than the old Intel Macs. I work on ROS[1] which runs on x86 Linux platforms, but usually develop on a Mac. I may have to move to a Linux laptop soon because there's not an easy path (that I'm aware of) to running x86 ROS code on an M3: compiling the entire system for arm would be a huge headache while running x86 code in a Linux VM under Rosetta has a lot of unknowns.
Obviously my case is a bit of an outlier, but once you add up enough outliers you might see a real impact.
[1] https://www.ros.org
-
Getting into Robotics as a Software Engineer
Robotics is a broad field and is a confluence of many specialties: mechanical engineering, hardware engineering, software engineering, control, machine learning, computer vision, anything in between is a good entrance.
Coming from software, if you are interested, I would suggest either:
- Backend platform development (Python, C++ as main programming languages with a strong focus on ROS[1]).
- Frontend development (nothing too different from what's out there).
As small projects I would suggest playing with ROS to learn it and getting a running simulation with a simple robot that you can teleoperate, most of the stack already exists, it's just connecting everything together [2].
Another venue is open source contribution [1] to get known within the community and potentially attract interest from companies. ROS has multiple packages, from cloud infrastructure to drivers and simulation, if you see anything there you could contribute to, they will gladly take contributions.
In general robotics greatly benefits of good technologies from other areas, if there is a tool we use you believe could be better or a lack of good tooling in a specific area, it will get noticed.
So this would be my suggested path: learn C++/Python if you're not familiar with, learn ROS and watch which specialties appear more often in robot related jos posts [3]. If you are really invested, maybe go to a robotics conference as ROSCon to meet other enthusiasts, which companies are engaged with the community, etc.
Good luck!
Note: not everything robot related is done in ROS, but it's almost a standard within the field save for a few exceptions.
[1]: https://www.ros.org/
-
How do I start robotics as a teen with no money?
ROS is an operating system designed for robotics (it can be run many different ways) it includes simulations for many robots (including sensors etc) and you can even design your own fully inside the software. https://www.ros.org/
-
C++ Project Ideas?
Robotics with ROS https://www.ros.org/ (You can do a lot with simulators and don't require actual HW)
-
[Career Advice] Transition from Software Engineer to Robotics
Hardware experience is useful, but not needed to get started working with robotics. With your software background, I recommend you look into learning ROS (Robot Operating System) fundamentals on a personal computer, you can simulate a robot using Gazebo. Good luck!
-
Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
In Robotics, the Open Motion Planning Library (OMPL) is a popular library for multi-dimensional motion planning, and is used by ROS and other robotics-related software. There are no Rust bindings to OMPL (though there is Rust support for software like ROS), and the library is written almost exclusively in C++. There are Python bindings, but those are generated using Py++. The header files throughout OMPL are C++ header files, not C, as they contain namespaces, classes, etc.
-
[ANN] NASA's Ogma 1.0.9
[3] https://www.ros.org/
-
Newbie to Robotics (Question/Discussion)
ALSO - learn ROS. If you are interested in robotics as a career, this is one of the better things to have good experience for on your resume. There are also good tutorials on using ROS with simulated robots, so if you just want to focus on the software that's a good option :)
-
Real-time C++ on Linux
Roboticist here, have you heard of ROS?
rpcs3
-
Idk if anyone's done a one-handed hitless run of the game or anything crazy like that, and this is 100% not that (i get hit A LOT on these runs) but Im still pretty proud of this.
The emulator: https://rpcs3.net/ The rom: https://vimm.net/vault/24833 I forget if you need anything else but finding a video on YouTube is not very hard for rpcs3, a bit complicated, sorry I can't remember how to do it all, it's been a while.
- Metal Gear Solid 4: How do I downgrade RCPS3 on steamdeck?
- Metal Gear Solid 4: How do I downgrade RCPS3?
-
A Comprehensive Guide to Methods for Playing the Sly Cooper Games
What you'll need: A PC with a decent CPU (RPCS3 tierlist of CPUs), a legally obtained copy of Sly Cooper: Thieves in Time (eBay link for physical; getting your own digital copies of PS3 games is a bit more complex and requires jailbreaking your PS3, I recommend MrMario2011's channel for any PS3 jailbreaking you need to do... or Google), and a PS3 emulator for PC (RPCS3 is the only one you should look at). Note that you can also run RPCS3 on Linux and macOS but I have no experience with that so any system requirements will have to be found by you). You also need a DualShock 4 (PlayStation Store link), a DualSense (PlayStation Store link), or another controller that has gyro functionality. There are other methods for bypassing gyro, such as emulating gyro (GitHub link for DualShock 4 emulator) or modifying your saves to skip past mandatory gyro sections of the game (PasteBin link for a tutorial). Also check out the RPCS3 wiki page for the game for any potential fixes.
-
Welcome to r/OnlinePreservation!
RPCS3 (PlayStation 3) Emulator: https://rpcs3.net/
-
RPCS3 Flickering on Black Ops I M1
it's the same issue as here: https://github.com/RPCS3/rpcs3/issues/13031
-
Rokid Max Review and Many Tips
Finally, there is a sizeable catalog of PlayStation 3 games that support 3D, which you can output in SBS using the RPCS3 emulator. Their resolution is quite low but the stereo effect can still be impressive. Note that normally only half SBS is supported, but some games might have a community patch for widescreen resolutions, in which case full SBS might be possible. Make sure to set Configuration -> GPU -> 3D to "Side-by-side" before starting a game. This will tell the game that you are connected to a 3D display, in which case it would have an in-game option to enable stereoscopic 3D. You might also need to set the aspect ratio to 4:3. I can confirm that Prince of Persia Trilogy 3D works nicely. Note that you need a fairly beefy gaming rig to emulate PlayStation 3 well!
- RPCS3 – The Open Source Playstation 3 Emulator
What are some alternatives?
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
xenia - Xbox 360 Emulator Research Project
Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
pcsx2 - PCSX2 - The Playstation 2 Emulator
yarp - YARP - Yet Another Robot Platform
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
DART - DART: Dynamic Animation and Robotics Toolkit
yuzu - Nintendo Switch emulator
PCL - Point Cloud Library (PCL)
cheat-engine - Cheat Engine. A development environment focused on modding
moveit - :robot: The MoveIt motion planning framework
pkg2zip - Decrypts PlayStation Vita pkg file and packages to zip archive