ron
raylib
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ron | raylib | |
---|---|---|
24 | 399 | |
3,096 | 18,660 | |
1.8% | - | |
7.9 | 9.8 | |
8 days ago | 7 days ago | |
Rust | C | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ron
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XML is better than YAML
Whenever this kind of arguments come up, I am sad that RON (https://github.com/ron-rs/ron) is not better known. To me it feels like a cleaner and better JSON.
In any case, my little experience with it had made me hate YAML. Generally speaking, I have come to dislike any language with significant whitespace other than Haskell.
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What config format do you prefer?
Part of the reason why I migrated away from RON in system76-scheduler is because I needed to rely on the 253-untagged-enums branch from https://github.com/MomoLangenstein/ron. Which still isn't resolved today: https://github.com/ron-rs/ron/pull/451.
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Ron: Rusty Object Notation
Serde is strongly, strictly typed: you have to specify what type you want to decode to. It’s nothing like Python’s Pickle protocol.
See, for example, https://github.com/ron-rs/ron/blob/484fcab0686dfd18c7e29b6c1..., where it (in a type-inferency way) says “parse as Config”.
- JSON vs. XML with Douglas Crockford
- Ron – Rusty Object Notation
- They're rebuilding the Death Star of complexity
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
toml.io - Source Code for toml.io
SFML - Simple and Fast Multimedia Library
json5 - JSON5 — JSON for Humans
SDL2 - SDL2 bindings to perl
kdl - the kdl document language specifications
bevy - A refreshingly simple data-driven game engine built in Rust
yaml-reference-parser
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
minimal-yaml - A minimalist, zero-copy parser for a strict subset of the Yaml specification.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
typescript-json-schema - Generate json-schema from your Typescript sources
SDL - Simple Directmedia Layer