ron
Amethyst
Our great sponsors
ron | Amethyst | |
---|---|---|
24 | 22 | |
3,118 | 7,803 | |
2.5% | - | |
7.9 | 6.6 | |
12 days ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ron
-
XML is better than YAML
Whenever this kind of arguments come up, I am sad that RON (https://github.com/ron-rs/ron) is not better known. To me it feels like a cleaner and better JSON.
In any case, my little experience with it had made me hate YAML. Generally speaking, I have come to dislike any language with significant whitespace other than Haskell.
-
What config format do you prefer?
Part of the reason why I migrated away from RON in system76-scheduler is because I needed to rely on the 253-untagged-enums branch from https://github.com/MomoLangenstein/ron. Which still isn't resolved today: https://github.com/ron-rs/ron/pull/451.
-
Ron: Rusty Object Notation
Serde is strongly, strictly typed: you have to specify what type you want to decode to. It’s nothing like Python’s Pickle protocol.
See, for example, https://github.com/ron-rs/ron/blob/484fcab0686dfd18c7e29b6c1..., where it (in a type-inferency way) says “parse as Config”.
- JSON vs. XML with Douglas Crockford
- Ron – Rusty Object Notation
- They're rebuilding the Death Star of complexity
Amethyst
-
Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
-
Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
-
Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
-
Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
-
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
-
Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
-
Rust, For GameDev
View on GitHub
-
Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
-
How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
What are some alternatives?
toml.io - Source Code for toml.io
bevy - A refreshingly simple data-driven game engine built in Rust
json5 - JSON5 — JSON for Humans
rust-sdl2 - SDL2 bindings for Rust
kdl - the kdl document language specifications
rust-sfml - SFML bindings for Rust
minimal-yaml - A minimalist, zero-copy parser for a strict subset of the Yaml specification.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
yaml-reference-parser
piston - A modular game engine written in Rust
typescript-json-schema - Generate json-schema from your Typescript sources
specs - Specs - Parallel ECS