roguelike-tutorial-cpp VS gruid

Compare roguelike-tutorial-cpp vs gruid and see what are their differences.

gruid

Cross-platform grid-based UI and game framework. (by anaseto)
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roguelike-tutorial-cpp gruid
4 13
3 80
- -
0.0 0.0
almost 2 years ago 7 months ago
C++ Go
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

roguelike-tutorial-cpp

Posts with mentions or reviews of roguelike-tutorial-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-24.
  • Sharing Saturday #420
    7 projects | /r/roguelikedev | 24 Jun 2022
    It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022
    Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity

gruid

Posts with mentions or reviews of gruid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
    16 projects | /r/roguelikedev | 4 Jul 2023
    I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
  • Sharing Saturday #454
    4 projects | /r/roguelikedev | 17 Feb 2023
    I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
  • Sharing Saturday #352
    11 projects | /r/roguelikedev | 26 Feb 2021
    Gruid Repository
  • Sharing Saturday #351
    4 projects | /r/roguelikedev | 19 Feb 2021
    Gruid Repository
  • Trystans AsciiPanel in Go
    3 projects | /r/roguelikedev | 16 Feb 2021
    Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
    3 projects | /r/roguelikedev | 16 Feb 2021
    You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
  • Sharing Saturday #350
    6 projects | /r/roguelikedev | 12 Feb 2021
    Gruid Repository
  • Sharing Saturday #346
    4 projects | /r/roguelikedev | 15 Jan 2021
    Gruid Repository
  • Sharing Saturday #345
    4 projects | /r/roguelikedev | 8 Jan 2021
    I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).

What are some alternatives?

When comparing roguelike-tutorial-cpp and gruid you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

dear-imgui-unity - Unity package for Dear ImGui

ECS - A templated, single-file header only Entity Component implementation.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

rust-rl - a roguelike in rust using rltk/bracket-lib

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

doryen-rs - ascii roguelike library in rust with native and wasm support

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

DarkRelic

wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.