roguelike-tutorial-cpp
gruid
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roguelike-tutorial-cpp | gruid | |
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4 | 13 | |
3 | 80 | |
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0.0 | 0.0 | |
almost 2 years ago | 7 months ago | |
C++ | Go | |
MIT License | ISC License |
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roguelike-tutorial-cpp
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Sharing Saturday #420
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
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Sharing Saturday #416
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
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Sharing Saturday #414
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Sharing Saturday #346
Gruid Repository
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Sharing Saturday #345
I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dear-imgui-unity - Unity package for Dear ImGui
ECS - A templated, single-file header only Entity Component implementation.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rust-rl - a roguelike in rust using rltk/bracket-lib
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
doryen-rs - ascii roguelike library in rust with native and wasm support
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
DarkRelic
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.