roguelike-tutorial-cpp
By byte-arcane
capharnaum-public-scripts
By guiguisurlinux
Our great sponsors
roguelike-tutorial-cpp | capharnaum-public-scripts | |
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4 | 1 | |
3 | - | |
- | - | |
0.0 | - | |
almost 2 years ago | - | |
C++ | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike-tutorial-cpp
Posts with mentions or reviews of roguelike-tutorial-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-24.
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[2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
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Sharing Saturday #420
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
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Sharing Saturday #416
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
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Sharing Saturday #414
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
capharnaum-public-scripts
Posts with mentions or reviews of capharnaum-public-scripts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-24.
-
Sharing Saturday #420
In order to make these abilities, I had to make a function to create a line perpendicular to a vector on a grid. This is harder than I thought, could involve something like matrix rotation and/or asymptotes. Instead I just made it some jank. I couldn't find any useful examples online, so here it is if anyone is curious.
What are some alternatives?
When comparing roguelike-tutorial-cpp and capharnaum-public-scripts you can also consider the following projects:
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
roguelike - A stealth roguelike in development phase.
Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
doryen-rs - ascii roguelike library in rust with native and wasm support
rogule.com - A dungeon a day keeps the Balrog away
tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
gruid - Cross-platform grid-based UI and game framework.
rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
roguelike-tutorial-cpp vs bracket-lib
capharnaum-public-scripts vs roguelike
roguelike-tutorial-cpp vs Unity-2d-pathfinding
capharnaum-public-scripts vs rusty-jam-2
roguelike-tutorial-cpp vs doryen-rs
roguelike-tutorial-cpp vs rogule.com
roguelike-tutorial-cpp vs tcod-rs
roguelike-tutorial-cpp vs rusty-jam-2
roguelike-tutorial-cpp vs roguelike
roguelike-tutorial-cpp vs Axes-Armour-Ale
roguelike-tutorial-cpp vs gruid
roguelike-tutorial-cpp vs rot.js