roguelike-tutorial-cpp VS bracket-lib

Compare roguelike-tutorial-cpp vs bracket-lib and see what are their differences.

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roguelike-tutorial-cpp bracket-lib
4 27
3 1,447
- 1.5%
0.0 0.0
almost 2 years ago 2 months ago
C++ Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

roguelike-tutorial-cpp

Posts with mentions or reviews of roguelike-tutorial-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-24.
  • [2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
    1 project | /r/roguelikedev | 20 Jan 2023
    Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
  • Sharing Saturday #420
    7 projects | /r/roguelikedev | 24 Jun 2022
    It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022
    Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity

bracket-lib

Posts with mentions or reviews of bracket-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-02.

What are some alternatives?

When comparing roguelike-tutorial-cpp and bracket-lib you can also consider the following projects:

Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported

bevy - A refreshingly simple data-driven game engine built in Rust

doryen-rs - ascii roguelike library in rust with native and wasm support

Amethyst - Data-oriented and data-driven game engine written in Rust

rogule.com - A dungeon a day keeps the Balrog away

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

roguelike - A stealth roguelike in development phase.

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine