rodio
webrtc
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rodio | webrtc | |
---|---|---|
9 | 41 | |
1,585 | 3,769 | |
2.8% | 2.5% | |
6.9 | 8.7 | |
2 days ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rodio
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Yew + Tauri WASM Desktop App - Methods of Local Filesystem Access
I'm currently working on creating a desktop app with web UI using Yew (wasm32-unknown-unknown), and Tauri for the desktop packaging side of things. In this particular case, I'd like to be able to play audio files from the user's local filesystem using the rodio crate, and also to process text files for purposes such as configuration, for example by using the csv crate. I know for absolute certain that the app will only be run in a desktop context, i.e, Windows, Linux and MacOS, and therefore will always have a filesystem physically existent despite any WASM sandboxing (which I'm aware of, hence asking for any possible methods).
I'm currently working on creating a desktop app with web UI using Yew, and Tauri for the desktop packaging side of things. In this particular case, I'd like to be able to play audio files from the user's local filesystem using the rodio crate, and also to process text files for purposes such as configuration, for example by using the csv. I know for absolute certain that the app will only be run in a desktop context, i.e, Window, Linux and MacOS, and therefore will always have a filesystem physically existent despite any WASM sandboxing (which I'm aware of, hence asking for any possible methods).
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An alternative to FFmpeg?
There's symphonia for audio, although it's quite low-level. rodio is a better choice if you just want to play some sounds.
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Introducing the Music Player: A High-Performance, Extensible Application for Digital Audio Playback
The Music Player is based on Rodio, which is a high-performance audio playback library for Rust, and Symphonia, which is a Rust library for working with music metadata and audio decoding. This allows the Music Player to provide high-quality audio playback and management.
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What is the simplest way to play an audio sample, across platforms, including web?
https://crates.io/crates/rodio Its based on cpal and has basic necessities like resampler.
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Dungeoncrawler audio
I believe rodio is generally regarded as a good spot to start for audio in Rust. Open Game Art has a fair few tilesets, you could take a look there.
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Modify pitch and volume while a sound file is playing
I have tried the https://crates.io/crates/rodio crate already but I did not find a way to change the parameters while the background thread is playing the song.
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Streaming Youtube Audio/Video with Rust
I changed into mp3 cuz I didn't know how to use rodio to play other file format like m4a, because it needed symphonia and I could'nt find any example of symphonia on the internet.
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Symphonia v0.3: pure-Rust decoders for MP3, WAV, FLAC, AAC
Also, you can now use Symphonia as a backend in rodio.
webrtc
- VoRS: Vo(IP) Simple Alternative to Mumble
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Pure C WebRTC
I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....
When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!
Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)
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I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!
* https://github.com/shinyoshiaki/werift-webrtc (Typescript)
* https://github.com/pion/webrtc (Golang)
* https://github.com/webrtc-rs/webrtc (Rust)
* https://github.com/algesten/str0m (Rust)
* hhttps://github.com/sepfy/libpeer (C/Embedded)
* https://webrtc.googlesource.com/src/ (C++)
* https://github.com/sipsorcery-org/sipsorcery (C#)
* https://github.com/paullouisageneau/libdatachannel (C++)
* https://github.com/elixir-webrtc (Elixir)
* https://github.com/aiortc/aiortc (Python)
* GStreamer’s webrtcbin (C)
See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.
- WebRTC for the Curious
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Building WebRTC server implementation for Erlang
This is not true, there are actually multiple WebRTC implementations in different languages besides the reference library: aiortc (python), libdatachannel (C++), sipsorcery (C#),webrtc-rs (rust), werift (Typescript), and Amazon Kinesis (C)
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Trying to get WebRTC ICE to work with Rust
I am trying to get WebRTC working using Rust https://github.com/webrtc-rs/webrtc
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Real-Time Video Processing with WebCodecs and Streams
I have opened an issue on GitHub [1], we can continue there.
[1] https://github.com/webrtc-rs/webrtc/issues/426
- Can you help me with Webrtc-rs and insertable streams?
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
webrtc
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A Rust library for cross-platform video apps using WebRTC and LiveKit
webrtc.rs is a port of Pion (which we also use). It's a better fit for server-side use
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WebRTC signaling server in Rust
I want to use peer-to-peer communication and data transfer for my next side project (client-server web app). I've been doing some research and WebRTC seems to be the only option for this on the client. There are a ton of libraries and product offering for facilitating STUN/TURN servers as a service, but I'm quite interested in learning more about these protocols. That being said, I'm not the best rust programmer (part of the reason of using Rust as the server is so that I can learn more), and the signalling protocols seem rather complicated. I've looked at https://github.com/webrtc-rs/webrtc and it seems promising.
What are some alternatives?
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
aiortc - WebRTC and ORTC implementation for Python using asyncio
rust-portaudio - PortAudio bindings and wrappers for Rust.
Pion WebRTC - Pure Go implementation of the WebRTC API
cpal - Cross-platform audio I/O library in pure Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rust-fmod - A rust binding for the FMOD library
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
rust-vst2 - VST 2.4 API implementation in rust. Create plugins or hosts.
opencv-python - Automated CI toolchain to produce precompiled opencv-python, opencv-python-headless, opencv-contrib-python and opencv-contrib-python-headless packages.
openal-rs
Homer - HOMER - 100% Open-Source SIP, VoIP, RTC Packet Capture & Monitoring