rockstar
GLM
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rockstar | GLM | |
---|---|---|
189 | 36 | |
6,862 | 8,653 | |
-0.0% | 2.0% | |
5.6 | 9.0 | |
about 1 month ago | 7 days ago | |
JavaScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rockstar
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Attempting each AOC in a language starting with each letter of the alphabet
what about using https://codewithrockstar.com/
- Death Metal English (2013)
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How come every single thing in Web Dev is described as "robust", "powerful", and "lightweight"?
You see that less these days now that it's an actual programming language
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Everything I create is owned by my company.
More people should learn Rockstar and apply to these jobs
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Just say you are trying to get marketing strategy ideas without paying for it.
Unless they want you to program in the programming language called rockstar, or sing as an actual rockstar, or sing programs in rockstar as a rockstar
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Ah yes, SQLPython++
i prefer Rockstar
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What are some job-posting red flags that scream “stay away”?
The Rockstar programming language was created to stop clueless companies from posting asking for "Rockstar coders" since, now that a language called Rockstar exists, they would be getting responses for something they didn't want.
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“We need a Rockstar!”
Then Dylan Beattie created the Rockstar programming language so he could call himself a rockstar programmer.
- Is it worth it to learn it?
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My friend likes to be "creative" with variable names
You should just port your codebase to Rockstar at this point. https://codewithrockstar.com/
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
OpenBBTerminal - Investment Research for Everyone, Everywhere.
Eigen
FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
nushell - A new type of shell
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
ArnoldC - Arnold Schwarzenegger based programming language
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
factory_bot - A library for setting up Ruby objects as test data.
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
blaze