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roadmap | SDL | |
---|---|---|
66 | 194 | |
7,688 | 8,205 | |
0.6% | 4.2% | |
0.0 | 10.0 | |
10 days ago | about 11 hours ago | |
C | ||
Creative Commons Attribution 4.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roadmap
- Microsoft cancels plans for Python packages on GitHub
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Github will unfortunately not provide a helm repository in the future.
Same message as for PyPI compatible package registry: https://github.com/github/roadmap/issues/94
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GitHub support for PHP Packages: “no longer planned”
Yeah I had to look around a bit but yep… https://github.com/github/roadmap/issues/94
It looks like a lot of things have been killed… which with my cynical hat on I think might have something to do with overlapping capabilities with Azure services.
- GitHub Packages no longer planning Python PyPI support
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How do you debug CI/CD pipelines? Breakpoints?
Others have mentioned tmate to SSH into a running GitHub Actions workflow; there is a roadmap issue making that functionality built-in to Actions, planned for 2023/Q4.
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GitHub Actions is Vulnerable to Supply Chain Attacks
Immutable actions are on GitHub's roadmap.
- How to manage large GitHub orgs?
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Which role does Github Actions currently play in MLOps?
I think not yet, but seems to be in the roadmap
- Developing for M1/M2 without a Mac
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Workaround for organisational (internal) multi-repo sharing of npm packages
Any ideas how to solve this? Github already released information on a certain feature they will be developing in the future, but do you know any workarounds for now? Do I need to use an external package registry and use registry hosting service that allows me to modify the accessibility permission? Which do exist?
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
What are some alternatives?
plantuml - Generate diagrams from textual description
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
trufflehog - Find and verify credentials
raylib - A simple and easy-to-use library to enjoy videogames programming
act - Run your GitHub Actions locally 🚀
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gitlab
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
dependabot-core - 🤖 Dependabot's core logic for creating update PR's.
DS4Windows - Like those other ds4tools, but sexier
xmonad - The core of xmonad, a small but functional ICCCM-compliant tiling window manager
DualSenseSupport - Preliminar DualSense