rmoo
toaststunt
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rmoo | toaststunt | |
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2 | 6 | |
8 | 57 | |
- | - | |
1.8 | 7.5 | |
8 months ago | 4 months ago | |
Emacs Lisp | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rmoo
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Show HN: I rewrote the 1990's LambdaMOO server from scratch
I've done the "whole new thing" before, too. 20ish years ago, tho I only have a few fragments of what I worked on back then: https://github.com/rdaum/mica being one of them I found on an old drive. Not complete.
But sticking with compatibility has allowed me to enforce development discipline, basically. And then I'll move it onwards from there.
Re: world state / transactions -- yeah, basically all I/O and mutations happen in a transactional context, and then at commit time conflicts are resolved; if they're not resolve-able, the transaction is retried in a new state. As for overhead, yes potentially maybe a lot, but it's also a solvable problem; this is how an MVCC SQL database (like, even Postgres) works. TLDR it's likely inefficient now, but I believe I can make it efficient. And I think it's the best to solve the shared world state problem and still meet user's expectations of consistency.
Re: the MOO client, it's `rmoo.el`: https://github.com/lisdude/rmoo -- it's been around for a long time (25, 30 years?) and it and/or MOO.el (another emacs one) are how/why I learned emacs in the first place. I had to patch my local copy to make it work with emacs 29.1.
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1980: MUD
A friend of mine maintains a fork of RMOO, an Emacs MOO/MUD client. You might find it interesting: https://github.com/lisdude/rmoo
toaststunt
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Evennia a MUD/Mu* Creation System
ToastStunt is an actively developed fork of Stunt which is a fork of LambdaMOO. It's extended a lot of what LambdaMOO offered via patches, as well as adding a lot of new and much needed stuff. Active Discord community as well. And several large MOOs are running it instead of LambdaMOO these days.
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To build or not to build, that is the question...
ToastStunt
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ToastStunt Programmers Guide
ToastStunt is a fork of Stunt which is a fork of LambdaMOO. ToastStunt adds a bunch of features and is under active development. I worked with the knowledgeable folx on the ToastStunt Discord and the primary devs, to update the classic LambdaMOO Programmers Guide for ToastStunt.
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Do all muds use insecure connections?
TLS support was recently added to ToastStunt, so any MOOs running that have the option. The biggest that come to mind are Miriani and ChatMUD. They also use argon2id for password hashing rather than the usual crypt(), if that sort of thing is important to you.
- 1980: MUD
What are some alternatives?
riftshadow - Dedicated to the preservation of the game and modernization of a classic mud codebase.
lambda-moo-programming - Lambda MOO Programming collects and updates numerous MOO guides in one place and includes an updated and expanded version of the MOO Programmer's Manual in markdown and HTML5. It also includes the ToastStunt Programmers Guide and links to ToastStunt references.
Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
fluffos - Actively maintained LPMUD driver (LPC interpreter, MudOS fork)
DikuMUD3 - DikuMUD III using HTML and websockets.
toastcore - An updated version of the 2018 LambdaCore database for use with the ToastStunt server fork.
evennia - Python MUD/MUX/MUSH/MU* development system
tinyfugue - TinyFugue - Rebirth
stunt - LambdaMOO with multiple inheritance, anonymous objects, HTTP, JSON <-> MOO translation, better crypto, a map datatype and a RESTful interface.
mudmixer - MUDMixer is an add-on for MUD clients that enriches the gaming experience with connection mixing functionality and a variety of other features.
EtaMOO - A new implementation of the LambdaMOO server