rivi-loader VS SPIRV-Cross

Compare rivi-loader vs SPIRV-Cross and see what are their differences.

rivi-loader

Vulkan Compute program loader in Rust (by rivi-lang)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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rivi-loader SPIRV-Cross
5 10
15 1,904
- 1.8%
4.1 9.0
7 months ago 15 days ago
Rust GLSL
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rivi-loader

Posts with mentions or reviews of rivi-loader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing rivi-loader and SPIRV-Cross you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

neovide - No Nonsense Neovim Client in Rust

naga - Universal shader translation in Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

vulkano - Safe and rich Rust wrapper around the Vulkan API

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

vulkan-guide - Introductory guide to vulkan.