rive-wasm VS The-Forge

Compare rive-wasm vs The-Forge and see what are their differences.

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (by ConfettiFX)
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rive-wasm The-Forge
2 34
735 4,833
2.3% 0.8%
9.8 7.5
6 days ago about 2 months ago
JavaScript C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rive-wasm

Posts with mentions or reviews of rive-wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.
  • WebKit Switching to Skia for 2D Graphics Rendering
    6 projects | news.ycombinator.com | 20 Feb 2024
    "I'm not sure if Rive's renderer is open source though."

    I did not follow Rive yet (but will do now), but it seems the renderer is MIT licenced, here the wasm/js renderer:

    https://github.com/rive-app/rive-wasm/blob/master/LICENSE

    OPen source renderer would be the requirement for me to invest into it (not gonna fall for flash again).

  • Guarding JS Objects with Proxy
    1 project | dev.to | 10 Jan 2024
    Taking a look at a more real-world use case, a need came up in some recent work at Rive on the JS/WASM runtime. In this library, there are two objects of concern:

The-Forge

Posts with mentions or reviews of The-Forge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing rive-wasm and The-Forge you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Veldrid - A low-level, portable graphics library for .NET.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

ImGui.NET - An ImGui wrapper for .NET.

vulkan-guide - Introductory guide to vulkan.

FlaxEngine - Flax Engine – multi-platform 3D game engine

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

ozz-animation - Open source c++ skeletal animation library and toolset

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

vulkan_best_practice_for_mobile_developers - Vulkan best practice for mobile developers

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