rimraf
Godot
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rimraf | Godot | |
---|---|---|
16 | 2,742 | |
5,475 | 82,940 | |
- | 2.1% | |
5.8 | 10.0 | |
about 1 month ago | 4 days ago | |
TypeScript | C++ | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rimraf
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The Bun Shell
And npmjs.com will block your IP if you do too many downloads in on day.
Actually is says 86m a week here: https://www.npmjs.com/package/rimraf
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PURISTA: Build with rimraf, esbuild, Turbo & git-cliff
Huge thanks to Isaacs! Rimraf comes to the rescue, providing a reliable solution for deep, recursive removal of folders and files. At PURISTA, we rely on rimraf to maintain pristine build output directories.
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Understanding package.json II: Scripts
Avoid platform-specific commands: Avoid using platform-specific commands in your scripts. Use cross-platform tools like Node.js or Bash to ensure that your scripts work on different platforms. For instance, if you want your npm script to remove a certain directory using the rm -rf command, this would work perfectly on a Linux or Mac machine but would error out on Windows. To avoid this, you can use a cross-platform package such as [rimraf](https://www.npmjs.com/package/rimraf).
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Extended "run all specs" feature for Cypress 10
rimraf
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The minimal setup to package and reuse your React components
Babel will overwrite but not delete any existing files or directories in the output directory. To be sure the lib folder doesn’t contain old files you can delete it before transpiling. To do this automatically you can install rimraf and add it to the transpile script like this:
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4 reasons to avoid using `npm link`
Many packages on npm are designed to make changes to the file-system, such as rimraf or a code linter. In an accident, the consequences of running file-system altering code can be detrimental.
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Help Deleting STONKING File Path (over 3000 char +) WS2016 File Server
Also, rimraf seems to be popular.
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I Prefer Makefiles over Package.json Scripts
No, that's why there's a bunch of packages such as rimraf[0] that implements that sort of functionality in a cross-platform way that most people use in their scripts
[0]: https://www.npmjs.com/package/rimraf
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TIFU by accidentally creating over 15 million files on my computer
Something that might work: rimraf. A small node script can churn through file deletion surprisingly fast on Windows. Used to use it to clear out npm packages directories at a greater than glacial pace.
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Said it before, I'll say it again: Software Engineers are poets.
Um actually I use rimraf
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
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Renaming 2 files destroyed my project
Same thing happened to me multiple times, it's been a known bug for a long while, sadly: https://github.com/godotengine/godot/issues/76380
What are some alternatives?
del - Delete files and directories
bevy - A refreshingly simple data-driven game engine built in Rust
fs-extra - Node.js: extra methods for the fs object like copy(), remove(), mkdirs()
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
mkdirp - Recursively mkdir, like `mkdir -p`, but in node.js
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
proper-lockfile - An inter-process and inter-machine lockfile utility that works on a local or network file system.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
cross-env
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
chokidar - Minimal and efficient cross-platform file watching library
ursina - A game engine powered by python and panda3d.