riftshadow
DikuMUD3
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riftshadow | DikuMUD3 | |
---|---|---|
2 | 10 | |
18 | 179 | |
- | - | |
8.5 | 8.1 | |
11 days ago | 4 months ago | |
C | C++ | |
MIT License | GNU Lesser General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
riftshadow
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Tracking mentions began in Dec 2020.
DikuMUD3
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What is the best framework for developer(new to mud) to build a MUD game?
Check out DIKU3 - great fully modernized mud engine built to natively output HTML, and completely open source. https://github.com/Seifert69/DikuMUD3
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Where to get started making a MUD?
Try DikuMUD if you want C. It's a classic, so will have the classic feel to it, but DikuMUD 3 is relatively new and includes a webclient, looks like the developer also has a discord so you can probably ask questions. https://github.com/Seifert69/DikuMUD3
- Looking to make a MUD
- Any open-source muds WITH worlds included?
What are some alternatives?
toaststunt - A network accessible, multi-user, programmable, interactive system for the creation of MOOs / MUDs.
Blightmud - A terminal mud client written in Rust
evennia - Python MUD/MUX/MUSH/MU* development system
Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
fluffos - Actively maintained LPMUD driver (LPC interpreter, MudOS fork)
MUD1 - Essex MUD1 by Trubshaw and Bartle
tbamud - My mod of tbaMUD: UTFization (cyrillization) and adaptation for macOS and Android
IslandMUD - A C++ MUD
tbamud - tbaMUD is the continued development of the codebase formerly known as CircleMUD.
ennui - A new MUD engine written entirely in Rust. Inspired by dikumud
nekkidmud - NekkidMUD is a SocketMUD / NakedMud derived MUD server with MTH telnet support