rhythm-game-tutorial VS gloss

Compare rhythm-game-tutorial vs gloss and see what are their differences.

rhythm-game-tutorial

Create a rhythm game with Haskell! (by fumieval)

gloss

Painless 2D vector graphics, animations and simulations. (by benl23x5)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
rhythm-game-tutorial gloss
- 5
14 392
- -
0.0 0.0
about 9 years ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rhythm-game-tutorial

Posts with mentions or reviews of rhythm-game-tutorial. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning rhythm-game-tutorial yet.
Tracking mentions began in Dec 2020.

gloss

Posts with mentions or reviews of gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-18.
  • About Gloss
    1 project | /r/haskell | 6 Dec 2022
    That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
  • Are there more elegant languages for generative art and creative coding?
    4 projects | /r/generative | 18 Sep 2022
    Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
  • Can't install WxHaskell on Windows
    2 projects | /r/haskell | 7 Oct 2021
    If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
  • Using gloss on Windows
    2 projects | /r/haskell | 23 May 2021
    This question is in the gloss FAQ:
  • Best beginner-friendly 2D library
    2 projects | /r/rust | 3 Mar 2021
    Ideally, I'd like something like gloss in Haskell.

What are some alternatives?

When comparing rhythm-game-tutorial and gloss you can also consider the following projects:

reanimate - Haskell library for building declarative animations based on SVG graphics

OpenGL - Haskell bindings to OpenGL

xcffib - A drop-in replacement for xpyb based on cffi

nanovg - NanoVG Haskell bindings

friday - Fast image IO and transformations.

GLUT - Haskell bindings to GLUT

brick - A declarative Unix terminal UI library written in Haskell

hylide - GLSL embedded in Haskell

Rasterific - A drawing engine in Haskell

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

pcf-font - PCF font parsing and rendering library.